Rise of the Tomb Raider is Amazing, But Falls Short
I finally got around to beating Rise of the Tomb Raider. The reason it falls short is the reason why it took so long: I had to take a break. But, let’s get the amazing things out oft he way.
The graphics are spectacular. I had a discussion with my brother about this and he told me he thinks Witcher 3 looks better. I was about to agree when I realized they achieve different things. The Witcher 3 has incredible art direction. INCREDIBLE. It is so pleasing to look at. RotTR on the other hand, uses graphical effects to achieve photo-realism and it works. It is one of the most realistic games, IMO, from lighting to textures.
The gameplay is tight. Combat to platforming and looting – it’s probably the best out there. It makes getting into a new open-world area and start exploring that much more fun. But that’s when the problem sets in…
After spending so much time in an area finding collectibles, you get taken to the shooting sections. Then, a new open-world area that you’ll spend a lot of time doing the same thing. Then, back to a combat scenario – which is well-done, but doesn’t have much variety. So after feeling the rush of completing an entire area, I’m just presented to a new one – and I just don’t feel like doing it again. I never felt this way with the original TR reboot, unless it’s because I had my fill then. It reminds me of the Arkham series. I was bored by the time I got to Origins, and even Arkham Knight was a push. I think it’s this open-world collect-a-thon without a focus on making strong story-related content.
I’d like to see new things done with the gameplay polish of the new TR series. And maybe add a little more ‘fun’ to the story. It’s a bit serious and dark – and when the story sticks to close to tropes, it looks unoriginal.