Review – Singularity

July 13, 2010 By: Adam Blue, Editor-in-Chief Category: Reviews

My initial impressions of Singularity might have came off as if the game was a bit mediocre – that’s what I was going for. But getting deeper into the game and being able to make use of all the game-play elements offered, it certainly switches things up making enemy encounters and puzzles fresh and exciting. But even if it was a little lame, it still has something else going for it.

There’s a pretty big story with Singularity, and even though some may not find it ‘deep’, there’s a lot to it. It takes place on some fictional island off the coast of Russia that housed a community and research facilities working with a newly discovered element, E99, to compete against the United States in the Cold War. This means some pretty crazy technology to be featured, as well as time travel. Throw time travel into anything and you’ve got me there day one. The story does remind me a bit of BioShock but fortunately (to me) the game doesn’t contain any of its downfalls.

The game plays like a standard FPS, in line with Raven’s recent work, but adds enough game-play elements to keep it fresh. Part of the Soviet technology includes a time-travel wrist-band, or TMD. Throughout the game you can manipulate specific objects in time. You can slow things down, age enemies to death, and even send certain destroyed objects back in time to their untouched state. Within the realm of time-travel, this game-play element is a little odd, as you can only do this to certain objects, and I ask myself, how is it determined what age it’s being manipulated too? I assume it just ‘happens’ for the sake of the story.

Little nit-picks like that can get to me in a game, but luckily this game is fun enough that I can look over it. That said, there’s nothing really bad about this game I can point out. I feel the graphics could be better and that the enemy design could be much more interesting. But luckily that doesn’t stop me from enjoying the game. After playing through it on Normal, I’d recommend just starting on Hard. It can get challenging at points, but this is just if you still haven’t understood how to use specific elements of the game-play to your advantage.

I’ve also got to say the FPS combat in this is very satisfying with firearms, especially once you get a hang of the aiming and have upgraded weapons. Enemies will pop out from all over the place in an intense mess, and with proper aiming and upgraded weapons, you’ll feel like a badass. I think properly surviving these firearm battles also required upgraded health, armor, and healing abilities. There is a lot to this and is definitely exciting.

There are tons of upgrade abilities for weapons, health, and your TMD. You will also come across special weapons that are used in conjunction with time manipulation. It’s really your call on how you use what the game gives you; I think this could make the game play different for multiple playthroughs. I personally just upgraded the main assault rifle and my health. But I could have went down the path of making my TMD a beast. The game could have played out much differently.

In the end, I recommend Singularity. Nothing amazing, but it is a worthy FPS will all the game-play elements available. Not sure if it’s worth full price though. I personally rented it. I will also add that if you liked Wolfenstien you should be able to easily get into Singularity, though I think Wolfenstien is a better game.

BlueGamer Weekly Twitter Updates

July 11, 2010 By: Adam Blue, Editor-in-Chief Category: Twitter

Powered by Twitter Tools

Red Dead Re-Awesome: Review

July 08, 2010 By: Chad Blue Category: Reviews

WOW!!! When my little bro (Sean Blue) said this game was amazing, I thought…eh…it’s probably good…but really how awesome can it be. After being broke for a minute and not playing anything since Alan Wake (which is also awesome!), I finally broke down and got Red Dead. And to be honest it did start a little slow for me and seemed repetitious.

A little back story, if needed. Your a cowboy! I bet you didn’t see that one coming. Your a cowboy sent to find and capture or kill some one! Ooooh the plot thickens. You make friends and enemies on your way to help or hinder your journey. OK STOP Hold the phones this story is just too deep let’s get to the gameplay….ok.

Well after the first couple missions where you learn stuff, I started getting to the core of this game, and not just the barreling through of the story missions, but the challenges. The challenges are what really got me into this game. There is a Survivalist challenge (Yeah…picking flowers!), Hunter challenge (killing and skinning animals…one of my favs), Sharpshooter (skillful shooting tricks), Treasure Hunter challenge (find maps then find treasure), and I think there is another but I can’t remember. These challenges get harder and harder, but they also unlock little perks for your character. So far hunting and killing 2 cougars with only a knife was the toughest….they are fast and lethal. Also another hard one was a Sharpshooter challenge where you have to shoot the hats off enemy’s heads without killing them. Pretty hard.

Also getting the secret achievements are pretty fun. One of them I had to kidnap and hogtie a girl while making sure the law wasn’t after me. Then lay her on the train track just to get pummeled by a train to turn into red mist and chunks. Only 5 gamer points, but probably the funnest 5 I ever got.

Last I will finish with the GTA4 comparisons. There are lots. You can probably figure out what they are. But it takes them and makes them fresh again. All the mini games are great. Poker, Black Jack, Liar’s Dice, Horse Shoes, Arm Wrestling, breaking in horses, and a whole lot more. Well enough carrying on. I don’t want to spoil everything. I didn’t even get into the multi-player at all. This game has a lot of replay value. Get it. It’s the GTA Killer!!

BlueGamer Weekly Twitter Updates

July 04, 2010 By: Adam Blue, Editor-in-Chief Category: Twitter

Powered by Twitter Tools

Singularity Impressions

July 02, 2010 By: Adam Blue, Editor-in-Chief Category: Impressions

I’m going into Singularity with high hopes. I like Raven Software. Their last two games, Wolverine and Wolfenstien, were excellent. So far with Singularity, it seems like a cross between Bishock and FEAR…just kind of boring. I’ll give it plenty of more play though, as I have yet to try any of the neat physics-bending tools that are apparently in this game. The graphics don’t really stand out here, but honestly that shouldn’t be a gripe – they aren’t bad. The story is both very interesting and pretty lame. I like the Soviet-era ideas with science and whatnot, but then there’s always the cliche explanations and the random person (usually female) that happens to appear in your ear to tell you how to complete objectives. As much as I like first person shooters, some of these elements are getting old.

This is an early morning post (have yet to sleep) and I don’t feel like beefing it up at all or trying to sound like a professional journalist. So I’ll leave you with this:

BlueGamer.net Forums. Go ape-shit all in it.

Also of note, Quakecon is coming up this August and the Bluecast crew will be there. Registration information here. Apparently this year it’s all on-site to make the process smoother.

The New Bluecast

June 30, 2010 By: Adam Blue, Editor-in-Chief Category: Editorial, Site News

Here are the official BlueGamer forums. Now, there might be something better pretty soon, but for now I’ll still with freeforums. I’m unsure how long it’ll take for the other project to be finished.

I’ve decided to go a different route with the Bluecast. Directly using the radio station is awesome, but it’s also costly and limiting in a way. So, I’ve decided to go with TinyChat, a program that allows for multiple people to broadcast while hundreds can join in on the chat. Pretty much the same experience for the listeners…but I have yet to test it out. The Bluecast link for TinyChat is here. As for when it broadcasts, it may be a bit random. It will definiltey be on the weekend and I’ll let you know via Facebook or Twitter before hand and during. It will still be recorded and uploaded as a podcast, so again, there may not be much of a change for listeners.

Also…this summer so far has been dead. I know that’s normal for the gaming industry, but I’m resorting to Lego Star Wars – and loving it.

BlueGamer Weekly Twitter Updates

June 27, 2010 By: Adam Blue, Editor-in-Chief Category: Twitter

Powered by Twitter Tools

Oh, The PSP

June 25, 2010 By: Adam Blue, Editor-in-Chief Category: Editorial

I briefly talked about the PSP in my previous post. The Slim models have TV output, but no bluetooth to allow use with a DualShock 3. I like that because it’s much easier and more comfortable to play games that way. With the PSP Go, I can do just that. Again, with the Slim models, I can play all UMD games and PSN store downloads. But playing games on that handheld just cramps my hands…it’s uncomfortable. Slim models allow custom firmware which allows you to play ISO’s. This was an idea I’d use to put all of my UMD’s on the PSP’s memory so I didn’t have to lug around said UMD’s. The PSP Go doesn’t have any hacks that allow for play with ISO’s. Also, there are only a limited number of PSP games on the PSN for the PSP Go, meaning, the Slims have the full library of games – not the Go. My plan was to buy the UMD and download the ISO for the Go.

This puts me in a tough spot. I can’t stand playing games on the Slim/Phat and with Bluetooth and form factor, I’d play more on my Go. But there’s less I can play. This is a universal paradox that is slowly destroying my brain. Let’s hope an exploit gets released soon that allows me to enjoy my library of purchased UMD games on the PSP Go. I still think the Go is better.

San Antonio Aftermath

June 24, 2010 By: Adam Blue, Editor-in-Chief Category: Editorial

We’re finally settled back in after the weekend in San Antonio with the Bluecast crew. Three days of the Texas Comicon and a little bit of drinking made for a good time. The Comicon itself was a lot more exciting than I figured it would be. Now, it was no San Diego Comicon, but that is the goal here – a viable option for a Comicon in the south/central United States.

While we only had a broadcast on Saturday, we still hung around the booth and met with people. I wished I was loaded with cash at the time as there were many awesome action figure that I don’t need, but want. There were a few good video game items there too. Cosplayers, hot girls, and tons of comics. I even met with a comic book artist in which we may come up with some sort of agreement to get a webcomic going on here. There was also a group there with mechcorps.com. They have Mech simulators set up; actual cockpits to sit in while playing Battletech or Mechwarrior. I think that’s something I can get into.

There are a few fun PSP games out there that I need to play. Problem is, I’m not in a situation where a handheld is necessary, and even sitting on my couch, the PSP is uncomfortable. Well, I came up with a plan. PSP Go + Component TV-Out cables + DualShock 3 connectivity. I traded in my Slim 2000 plus a bunch of games and got the Go for nearly nothing. It even included three games. Now I can sit on my couch playing PSP games on my HDTV.

Bluecast Episode 36 – E3 Comicon Spectacular Edition

June 21, 2010 By: Adam Blue, Editor-in-Chief Category: Podcast

E3 has come and gone, so myself, Mike, Brandon, and David dedicate a show to all the juicy details from the expo. We take a look at each of the big three’s pressers, and we then vote on who we think did the best. The show was done live at the Texas Comicon, so a lot of distractions occurred which only made everything that much crazier. And by distractions I mean cosplay.