Impressions – Dead Island, Space Marine

Impressions – Dead Island, Space Marine 1

What a glorious day battle brothers. Yesterday, I recieved Warhammer 40K: Space Marine on 360 from GameFly, and Dead Island on Steam for $34. As much as I would have liked to buy them both (especially Space Marine on PC), gaming gets expensive and doing the research to save money is vitally important. Anyway, on to my impressions.

Dead Island is, besides Dead Rising and CoD Nazi Zombies, one of the only real zombie games to come about. I remember in the late 90′s to early….2000′s (what is that called?), I always awaited a good zombie game. The original Half-Life had an awesome zombie mod, but I cannot remember what that was called though it’s supposed to be remade for source. Anyway, that mod was a definitive zombie game. Once zombie games started pouring out, they rarely actually hit the ‘zombie’ spot. Don’t say Left4Dead. That’s not a ‘zombie’ game, and in my opinion, it’s way to shallow to be enjoyable.

In comes Dead Island: The perfect zombie game in a realistic manner. Melee focused, easy to die, and realistic zombie damage (breaking limbs, tearing flesh, etc). You run around collecting items, saving people, and exploring a finely detailed environment. You can level up your character and assign skill points to various abilities. It owns. I played three-player co-op last night with Sean and a co-worker, Cody. Tons of fun. I see a lot of time to be put into Dead Island.

As for Space Marine, the two chapters I played was incredible. The demo itself was fun, but the full retail game is phenomenal. From the opening movie that kick-starts the story, to the hordes of Orks to slay, it does not disappoint. The mix of shooting mechanics and melee combat is spot-on. I was a initially worried that by playing the console version, the textures would be a bit muddy and the anti-aliasing atrocious. But Relic delivered. The graphics are super-crisp for a console game. I’m totally sold. I wanted it on PC, but playing through on the 360 will do.

Both games are a ton of fun, and so far I recommend these to any gamer. Full reviews will be sometime down the line.

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Review – Serious Sam Double D

Review – Serious Sam Double D 0

Serious Sam is an FPS franchise that has been quite fun over the years. It takes an old-school approach and makes it as wacky as possible. Enemies just teleport in to slay, but Sam usually packs a large arsenal of rocket launchers and mini-guns to lay waste. Serious Sam: Double D is the first of three indie Serious Same games to be released around the launch of the third Serious Sam FPS.

Double D is a side-scroller shoot-em-up, using the right analog stick (or mouse) as the aiming mechanism. It’s pretty much how you would play an FPS as a side-scroller. You collect weapons which allow you to stack them on top of each other for simultaneous firepower. I hope that made sense – you literally stack a weapon on another. This game lets you do that. The game encompasses a series of stages in various locales which include boss fights and old school-style secret areas.

Enough of the basic description – this game is wacky. Not only is there forgettable but smirkable dialog full of innuendos between Sam and a Cortana like ‘helper’, but you will fight dinosaurs outfitted with robotics who in turn fight other dinosaurs. Chimputees, chimpanzees amputated and outfitted with guns, shooting exploding bananas, a giant pink mech with a purse that shoots kisses at you, and lava monsters on pogo sticks. This game really has everything. I was able to use the 360 gamepad flawlessly, and the controls were tight, which was necessary for secrets that require Sam’s jump-pad to scale walls.

And that everything equals fun. It’s your standard side-scrolling shoot-em-up, but enough strategy is required as to not die. Running in guns blazing will not work, though you are doing that most of the time. But that’s all there is to it, and it’s enough. Any old-school gamer will appreciate this, and I’m sure the newer generation would also have fun.

The visuals consist of hand-drawn graphics which do look cheap, but work well for the game. I’m not sure if these style of graphics would ever be accepted for a mainstream, full-priced game. There’s something about the style that looks cheap. But if it means banging out a fun game quickly, I’m all for it.

Serious Sam: Double D is totally worth the purchase. I grabbed it on Steam for under $10. It’s supposed to be released on XBLA at a later date, and I would be willing to buy it again and play through for achievements. Yes, that’s sad.

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Birthday – BlueGamer Style

Birthday – BlueGamer Style 0

The company I work for hooked me up for my birthday. It must be my Sonic apparel, or Sonic action figures on my desk, but they figured out what kind of cake to get me for my birthday:

Not too much gaming occurred on my birthday. Just some Dow II and Kill Team. I made sure to send my GameFly games back to secure a spot for Space Marine. Warhammer has kind of taken over my gaming.

Oh, and I did take advantage of that XBL Gatling Gears sale. The game is great. Twin-stick shooter with upgrades!

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Xbox, PS3, and Steam

Xbox, PS3, and Steam 0

I’m sure you’ve heard of the new Counter Strike game, right? Well, it was recently announced that the PS3 version will use Steamworks and allow cross-platform play on the PC. Not the Xbox version…the console that is directly related to the PC which runs the Steam program that people will use to play with others on the PS3.

Microsoft needs to jump on this.

There are so many odd choices made between MS and Sony about what their consoles can and cannot do. But whatever the reason, MS needs to get in the game (hardy-har) with Steam cross-platform play.

Quote from Joystiq:

Microsoft has to become “comfortable” enough to allow developers and publishers to implement such features, said Newell, adding that he hopes to see the companies’ restrictions “relaxed.” Newell made note of the (staggering) amount of free content that has been added to Team Fortress 2 over the years, stating that Microsoft’s policies prevent such content on Xbox Live.

Makes sense. And I guess this ‘openess’ of Sony is what allowed their servers to be hacked and down for quite a while. I guess there’s a give and take. But, cross-platform play would be fantastic. Did you know the Dreamcast started that?

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Sick Weekend Gaming – 8/19

Sick Weekend Gaming – 8/19 3

I came down with a nasty fever. I don’t know if I had strep or what, but I was just insanely tired and had a torturous sore throat. I left work early and just passed out. Sometimes, because of the fever/pain, I couldn’t sleep. I tried playing video games but it was just too much concentration for me. So, I watched Star Trek. So much Start Trek.

So much, in fact, that when I did sleep my fever dreams were taken over by Star Trek. For me, a fever dream consists of being half-asleep, having dreams that seem all too real based on recent brain activity. Though, these Star Trek dreams were exciting. I was arguing with Picard about the space-time continuum, relying on Data for accurate, factual information, and thwarting plots created by evil aliens.

It was the first time I welcomed such an extreme fever. Right now, as I write this, it is Sunday night, and I’m still a little sick. But no more fever. So, once I was able to stay conscious for a period of time, I jumped into a few games: Far Cry 2, Dawn of War 2, Kill Team, and Raventhorne.

I never had a chance to really get into Far Cry 2, but now that I have I am really enjoying it. It’s basically a realistic Just Cause in 1st person. That’s all that needs to be said. I then jumped into DoW: Kill Team because anything Relic puts out is gold, and I’m a fan of that gameplay style. And it works. It’s like a twin-stick shooter but with melee combat. Let’s say, Assault Heroes and God of War. There’s four unique characters, tons of upgrading, and a survival mode. Get it.

Because I was playing a Warhammer 40k game, I was reminded that I haven’t finished Chaos Rising. I jumped into that a little bit. The thing I love most about this game, and I say it all the time, is the Squad load-out screen. Just figuring out how I want to upgrade, outfit my squad, and who to send out. I spend more time there than on a map…

Then right before the weekend comes to an end, Sean mentions a new Xbox Live Indie game, Raventhorne. It is pretty damn awesome. Here’s my description: Side-scrolling Norse beat-em-up, with leveling, spells, dodging, blocking, and punishment for button-mashing. And great hand-drawn graphics. Check it out.

*Sean pointed out that Relic was not behind Kill Team, rather a studio within THQ, and it doesn’t use the Dawn of War monicker. Just WH40K. That’s the most work Sean has done for this site in years…

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My Thoughts on iOS Gaming 0

I haven’t posted in a while…I said this before, but the summer is just kinda dull for gaming. Plus, I’m always at the pool. And with this 100+ degree heat for over a month, my A/C went out, and due to the backlog of A/C repair here in Texas, it has been about a week since I’ve been in my house. It’s supposed to be fixed tonight.

During this time, I have my iPad with me a lot. With this I thought I’d get some gaming in…but really, it’s just not for gamers. I downloaded a ton of ‘lite’ versions (which is lame…Android and WP7 have the demos built in to nearly every single game – no need to have a separate ‘lite’ app to inflate app store numbers…) but after a few minutes of gameplay I wouldn’t dream of purchasing these titles. There were a few worth it – Army of Darkness Defense, Turbo Grafx 16…and that’s it. Everything else is gimmicky or a clone of another game. But it goes without saying – Angry Birds rocks.

Windows Phone gaming is amazing. While anyone can release a game to the Marketplace, the XBox Live channel has the official WP7 Live games. These are high quality and unique. Because of the quality, there aren’t many, but there’s no need. From Angry Birds to Sonic 4, to ProEvo Soccer, and many other unique titles (Fable Coin Golf, Tentacles, etc) these WP7 games are real games that I would play as a hardcore gamer. If you are a hardcore gamer, then you know of the awesome indie titles on XBox Live. Those slowly get ported to the WP7 XBox Live. Today, official Minesweeper and Sudoku Metro-inspired XBox Live titles were released, with achievements and leveling…for FREE.

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Sorry…I’m still here 1

Not only does the summer get a little lame for gaming, but yeah, I was a little bit busy. Summertime means pools, girls, etc. Basically things gamers usually don’t do. I started watching a lot of TNG (It’s on Netflix now). Watching TNG reminds me of my childhood. I prepare for a night of Picard after work in my comfy clothes, sometimes with a beer, just like my Dad did back in the day. It’s a good show…especially now that I can understand it.

But I have been getting some gaming in.

I continue to play a lot of Revenge of the Titans. It is damn hard. Sometimes I feel I’ll be stuck on a map forever. Then I picked up Just Cause 2 on Steam for $5. I didn’t like it on the 360 (but loved the original you effing bandwagoners) but playing it on the PC is a whole new experience. I’ve also been playing a little bit of Red Faction: Armageddon, which is kind of boring. They should have kept the free-roaming open environment from Guerilla. F3ar is also waiting for me. Or Fear 3 if you are one of those whiny bastards.

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Sonic’s Birthday, Trenched 1

Yesterday was Sonic’s 20th birthday. Not only that, but the day before was Bruce Campbell’s birthday. Right there is some major geek overload. I couldn’t handle it. This gave me a reason to pray to my shrines that are located at the foot of my bed. One is a life-size replica of Sonic the Hedgehog, the other is a face-mold of Bruce Campbell I made by digging up clay from the earth. This actually really just sounds creepy, so I’m happy to say it’s not true. But what is true, is Sean’s M. Shadows body pillow.

For Sonic’s birthday, Sega released the demo of Sonic Generations on PSN and XBLM. I played it on the 360, which sadly only introduces one single act. The act though…was amazing. It’s a next-gen retelling of Greenhill Zone, music and all, with the 16-bit gameplay style. While it looked and played great, my first thought is just how bad console games look. PCs are already a couple generations ahead, and if it wasn’t for me switching to my beastly PC for all the multiplatform titles, I would just be left in the dark. Something like Sonic Generations would benefit from PC hardware. Consoles just cannot hold up to the resolutions set by PCs. But anyway, this new Sonic game will be amazing.

I also meant to pick up Shadows of the Damned last night, but I thought I’d play some Trenched first and see if there was a reason to occupy my time with multiple titles. I’m happy/sad to say I didn’t need to pick up SotD, because Trenched is awesome. It’s a 3rd person mech-combat game and tower defense all-in-one. Basically, you have waves of enemies trying to get to your HQ, and while that happens you set up turrets and battle the enemies yourself. You’re always getting money and XP, which allows you to upgrade your mech’s core, weapons, and turrets. I started off doing co-op with Sean, but it was rather boring – way too easy. I told him to leave so I could do it on my own, and that’s when the fun started (no offense Sean, you are always fun). It is quite challenging going solo, which the way I like it anyway. So challenging, in fact, that I’ve been losing missions. It reminds me of playing any other tower defense game and thinking about how to change your strategy the next time around. So fun. But again, it suffers graphically by being on a console.

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Childish’s Movie Review: Insidious 0

I’m back from the darkness with a little movie review, because we also love movies here at BLUEGAMER. Last night I finally had the pleasure to watch Insidious. This movie was never released in the theaters out here in South Korea, so I had to wait for it to finally release on DVD. This is the latest movie by James Wan (the writer and director of the original Saw, plus he wrote most of the Saw movies and even the video game). I put this guy on my watch list a while back after he later put out movies like Dead Silence and Death sentence. But now I might grant this guy access to my personal Masters of Horror Vault. I would still say he is an apprentice though, but he has his foot in the door for sure.

As for the basic plot without giving too much up, it is about a married couple with 3 small children who move into a new house to change up their old life. We early find out something creepy might be going on upstairs in the addict, and after their young boy goes to sleep one night and doesn’t wake up we get the feel of something sinister at play. Doctors can’t diagnose the problem. He looks to be in a coma but there isn’t anything medical saying he is in a coma. After several months at home in this ‘coma state’ strange things start happening in the house. Noises are heard at night, people are seen appearing in places they shouldn’t be. The husband is even too afraid to go home at night and makes excuses to stay at work late. After all of these occurrences reach a boiling point they decide to move, but only to find out what was haunting them at the old house is now haunting them at the new house.

The movie get’s a lot stranger and more complex as it goes on, but I will leave that for you to explore. This is probably one of the most scariest films I’ve seen in a while. My girlfriend was completely terrified. It even had me looking in dark corners of my room before I drifted into my own dreamland. The way James Wan sets the stage here is perfect. The mood, setting, and pacing of the movie are brilliant. There are a lot of little uneasy scenes that if you don’t watch closely you might miss. Also a good reason to re-watch the flick. This isn’t a gory film like some of Wan’s past work, but it is far more sinister. I think the story he told even deserves to be revisited again in the future.

In short, you should watch this movie. If you want to see something scary with a girl so she can squeeze on you, or if you enjoy good smart horror then definitely watch this movie. If you are a collector like me and a fan, go ahead and purchase this. Amazing work!

Insidious: 9.5/10

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Duke Nukem Forever Review 7

Probably the most controversial game release since….ever, I beat Duke Nukem Forever this weekend and have a lot to say about how it has been received. Will this be a review of the game, or a review of the media in the gaming industry? Let’s start with what I think about this game.

Fucking awesome. Yeah, that’s more than I thought when I first played it. It just got better as time went. But what made it so good? A number of things that current gamers are blind of. While the game is an FPS, it’s correct to say that it’s a Duke Nukem Adventure game. You’re not necessarily shooting bad guys all the time. A lot of the time your solving puzzles, exploring the world, and interacting with said world – all in the name of Duke. By being Duke, the exploration and interaction has a larger layer of interactivity to it.

The install of the game was flawless; the game booted up immediately and I didn’t have to sit through any opening advertising crap. Anytime I would exit and return, the game loaded up in a matter of seconds. That could be because of my beastly machine, or because the game was simply designed well.

Back when Duke Nukem 3D first came out FPSs were still an amazement. It wasn’t a game you bought to just sit back and shoot. It was played for the experience of gaming brought into a realistic first-person experience. After time, and after years of refining game engines, countless developers would release FPSs with the budget and time spent on amazing graphics. Going back to Duke Nukem Forever, we have a game that was made as a sequel to a mid-nineties FPS. Quality gameplay that has been missing for sometime.

As for the shooting aspect, the guns and explosives are pretty much all from Duke3D. None are redundant either. They have a purpose and it was surprising to see reviewers, such as Ars, say that they are pointless. In DNF, you can only carry two weapons at once which has been a staple of FPSs since Halo. At first, I didn’t like it, but after some time it just felt right. I had what I needed when I needed it. Most all types of weapons were laying around somewhere, and ammo was abundant when necessary. But again, this isn’t shooter-focused like Call of Duty and Halo is.

Another change was made to the health system. Instead of health packs, you have, again, like Halo, a recharging health system. Here, it’s called ‘Ego’ and fits in with the ‘Duke Nukem Adventure’ quite well. You can actually upgrade your ‘Ego’ by interacting with the environment. You will come across multiple paths, which could just carry you on to the next level, or bring you to an area filled with interactivity. This presents replayability. I am missing some easter eggs and achievements, so I know there’s a lot more to the world than I even discovered myself. Some of it may seem lame, since nowadays the internet pretty much tells you everything you can do, so there’s less for someone to try and figure out on their own. Shame.

The graphics are completely fine. They are smooth, rarely ever buggy, emitting a purpose and mood due to effects like lighting, particles, and other modern enhancements. The over-use of shininess is absent. It’s realistic in design. Things are designed and look as they would in front of you. Simply, there is nothing wrong here and it looks great. But if you’re playing it on a console…I don’t know what to tell you.

As part of the ‘Duke Nukem Experience’, you get to witness a lot of the game’s humor. It’s the type of humor that is pretty regular around my friends. Though, most of these pussy editors, especially from Ars, try to act like they’re on some kind of fucking high-horse, reprimanding the game for what other games don’t do enough. This totally invalidates any gaming cred, as it goes against the idea that games can be looked at as movies and music, where emotion varies on what is being provoked. Yes it is opinion, but it’s shitty opinion and rather embarrassing.

The Ars Technica review for the game is rather…well, it’s made as entertainment really, and if you wanted actual impressions of the game, don’t go by their review. Read it for some satire of the joke that Duke Nukem Forever created:

The joke in the image below may have been about Doom and shooters in 2010, but it still fits when talking about Duke Nukem Forever.

This is just blantantly incorrect. There are many levels in the game that have quite a circumference, and require traveling back-and-forth. And for that to be a complaint, it further adds to my next point:

These reviews are made for hits. It’s how the gaming media works. Duke Nukem has been a joke, and this is a wet dream of editors to do a review of. Gamers on the internet like to be angry, and the bandwagon for Duke hate was already big enough. To get hits, the media needs to cater to this bandwagon. That’s exactly what they did. I would challenge them to defy the norms, but I’m sure the top-boss prefers a more controversial style of writing.

So, we have gamers on a bandwagon, which I’m familiar with living in Texas – when the Mavericks started doing good, people that didn’t watch sports before were on board, as well as the Rangers, Cowboys…you know how it is. And this is human nature. Majority of humans = can’t think for themselves, so the chance of a majority of gamers being stupid equals probably just as much of the majority. Totally unwilling to challenge themselves or what they’ve been told to like/dislike. …man, can that get into some deep, unrelated-to-gaming shit.

To further drive in the point of these reviews being absolute jokes, the primary platform reviewed was the 360. Console ports are pretty horrible anyway, and DNF has always been a PC title first. It wasn’t until Gearbox got involved that it was ported…this was to maximize profits. I see no wrong in that. Gearbox brought us DNF anyway.

Read this review of the reviews. It’s spot-on: Link.

This is what reviewers pray for nightly. A game that is so awfully, joyously unreviewable that every drop of snark they can muster can just masterfully splatter all over the virtual page. Reviewers are grateful for things like this. Such as this review of the movie aimed at the identical target market for DNF, Sucker Punch.

Penny Arcade has some nice things to say about the PR aftermath. Spot-on:

There is nothing – let me repeat – there is nothing strange about what he said. It is only strange that he said it. What he described is the way it already works, which is why it didn’t seem weird to him as he was typing it. The relationship between publishers and the press is increasingly fraught, and with good reason; outside of a handful of truly massive outlets, the press literally has nothing to offer them.

In the end, we truly have a game here. No filler, no wasting time, varied levels and events. It’s truly not a CoD. If you wanted CoD, reasses your gaming nature and why you are reading this blog. It is definitely worth a purchase, especially on PC.

So, was this review even any good? Does complaining even matter? These media outlets make money on hits. Whether they are correct or not is irrelevant, but I’d hate for this game to go unnoticed. Though, that is not the case here, and its sales numbers should show that. I’m just hoping for another sequel!

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