If this is any indication, the used game market will still exist, and potentially benefit the games’ publishers. The idea is this: You sell a game to a second hand shop that is an existing partner of Microsoft’s Azure Cloud system, and they use the system to deactivate it on the console it’s registered to, effectively rendering it un-registered. You can then purchase a used copy, which has an amount taken out that is split between Microsoft and the publisher. You go home, register the game – and it’s yours.
So, I’m fine with this system, yet still the second-hand market shouldn’t be interfered by the content creator. Pretty much everything is sold second-hand, and with the closing of publishers, lay-off of developers, and ending of franchises – even if 2 million sales isn’t enough – it is obvious that publisher’s projections are way off. Expecting 10 million sales and big fat bonuses is what put us in this mess. Used games are not their problem.
But going back to this system, it has brought up some interesting points. What if you bought the game digitally? Will there be a way to deactivate a game and send a key to someone else’s account? Creating a online used marketplace? When you then register that license on your console, you have to pay the $5 license fee. This is something Steam could use – but then we could say digital games are so cheap because you can’t sell or trade them
This makes me believe MS cloud non-partners could also take advantage of this if the game can be deactivated from your account, and when the disc is put in the new system, it sees that it is a pre-owned product. A lot of crazy scenarios here, but no real benefit compared to being a PC gamer. PC games are incredibly cheap, have a free online presence (Netflix, streaming apps, online play are all free without Xbox Live Gold), and allow modding – on top of %100 backwards compatibility.
And while PC has those benefits, it gets even worse for console gamers. Even with this new used game system, there’s no lending games to friends or even renting. Unless Microsoft comes up with a system for renting, my GameFly subscription may become obsolete. RedBox has recently emerged with game rentals, and there are still a few physcial locations that rent.
What does Microsoft gain from this? Exclusive content from publishers by adding extra anti-piracy protection and revenue from used games? None of this seems to be pro-consumer, and if the PlayStation 4 does the same thing, the PC will prevail…and maybe even Nintendo.