Archive for the ‘Video of the Week’

Video of the Week – C&C 4

July 24, 2009 By: Adam Blue Category: Video of the Week No Comments →

I normally wouldn’t use promotional materials for a VotW, but I’m so excited about C&C 4 that I could shave my head and grow a goatee. Even though I initially did not like what EA was ding with the C&C franchise, once Ricitiello came aboard, the franchise was reworked with the release of Kane’s Wrath. So I do have high-hopes for this sequel. It’s supposed to be the final game, which is fine; I’m ready to have my questions answered.

Kane meeting with GDI leaders? While this may have to do with tiberium taking over, I hope it also has to do with a stronger Scrin attack on earth. They want the tiberium, right? And what about the ending of Kane’s Wrath? Was the player Cabal? Did the player receive the Tacitus from Kane and gain unforeseen knowledge? Is this knowledge what Kane needs to tell GDI about? Oh, am I excited!

What I would like to see in gameplay is pretty much what was done with Kane’s Wrath, except I don’t like infantry built in squads. After Company of Heroes this was popular and so it was added to C&C3, but it did nothing. There was no point. With Red Alert 3, EA went back to single infantry units and therefore infantry was a strong point in the game. My one problem with RA3, that can be easily overlooked though, is that everything had to have an alternate mode. With C&C4, it sounds like EA wants to introduce a slew of new features. It seems that there will be other factions, or even sub-factions, that have tech-trees and resource management far different in contrast to the others. That’s what I really want to see. Not many RTS’s do this unfortunatley. Yuri’s Revenge added a faction that used a mobile ore refinery surrounded by slave-miners. Much different that the harvester approach. We’ve got a mobile base (hopefully exclusive to a single sub-faction), The Forgotten (forgotten last time…), and many more mechs.

Another interesting gameplay element is the introduction of persistent armies. This is something I’ve always wanted in an RTS, and what better universe to introduce it than the Tiberian? I love when units gain veterancy, but would also love to keep them. Think of it as DoW2 with mass unit production and base building. We’ve always been so close…

EA has mentioned composers, yet no word on Klepacki. I guarantee he’s in, but are just waiting to announce it as a surprise. Petroglyph hasn’t been doing so hot, and I really thought they would be the Westwood savior that I’ve been waiting for. With Klepacki in on RA3, I’m sure he felt it too.

Video of the Week – Battlefield 1943 Kamikaze

July 15, 2009 By: Adam Blue Category: Video of the Week No Comments →

Didn’t take long to figure out this explosive tactic. You would think an airplane crash would do enough damage alone. But apparently in BF1943, to get the right amount of bang, you need to strap a demo charge to your plane and detonate it once you exit. In mid-air. Land safely and kill a few more baddies for some extra prestige.

If the game really had explosive planes, would people just kamikaze all the time? I think so.

I’m curious: What’s the next creative tactic/exploit you see coming? Or has something already started as I type this?