Review – Bad Company 2 Single Player 0
I’ll start this review by saying I’m playing this for the multiplayer and found the first’s SP boring. So, don’t expect too much out of this review. Even so, when I first get a multiplayer game, I check out the campaign to get a feel of the game. The first level in this game is completely awesome. It’s also set in WWII. Just the atmosphere, graphics, sound, and story really pulled me in. I demand a full campaign based off of this first level. I understand some people may be tired of WWII games, but if it’s good, you will play.
After that initial intro level, you get dropped into the squad of the first game. It all plays pretty much the same, though fortunately the campaign this time around is a bit stronger and plays at a faster pace. Dying is inevitable and luckily it doesn’t have the same ‘Battlefield-style’ respawn as the first game, rather, there are scattered checkpoints. This moves the game along at a faster pace, which is very much welcoming. There is also an interesting story here that flows great with the gameplay and kept me interested.
The graphics in this game are incredible. Sometimes they are used to great effect, but other times I wished to be awed as earlier points in the game provided. Still, this engine (Frostbite) is great and playing through the game made me long for an AvP game with these realistic looks (though the character models of the recent Alien vs. Predator are great). The sound here is also in-your-face and very realistic. So the strength of the visuals and audio is certainly an achievement.
The campaign is a good length with the potential urge to play through again, as there are side-objectives to obtain. Though, as a $60 game, if you didn’t plan on going online I’d wait a bit for a lower price. Though, if you can get your hands on it, do so. Multiplayer impressions to follow.
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