Lost Planet 2 Review 0

*Note: This post is full of F-bombs. The word is perfect for expressing specific points of the game. You’ll understand.

GotY.

Fin.

Seriously though, Lost Planet 2 is the perfect sequel that could have been made for Lost Planet. And the ’2′ is really defined as squared, describing the size of the game. I guess ’4′ would have been too confusing. Though, I simply do not understand the complaints in most of the professional gaming publication’s reviews, but it sounds like they just do not understand fun. No – I get it. They’d prefer if the game held their hand the whole way. This goes for IGN, Eurogamer, and Giant Bomb, among others. Now, I know Mike from the Bluecast said he didn’t really dig it either. But I’m going to sit down and have a word with him. The next episode of the Bluecast will have some time devoted to Lost Planet 2 and to fix some of the lies told in some reviews. I will add there are reviews out there that get it. Game Informer in particular.

My initial fear of the game had to do with the co-op. I haven’t played a fun co-op game since Syphon Filter: Omega Strain, so a part of me was afraid the main campaign would be diluted with missions built around the co-op mechanic. This shouldn’t be a bad thing – but it usually is. I rarely come across an acceptable co-op gaming other than for just having your friend there. However, this is a rare occasion that the co-op makes the game better – a great successor to the campaign of the original. There is just so much shit going on. While it can be done with A.I. buddies, as the campaign draws out missions require so much to happen at once that getting human players may be much more helpful. Though, even then, human players are human. So they can be dumb. I can see this over-whelming feeling getting the best of these game reviewers – penning their frustration over used tissues. But man-up Nancy boy, this is a fucking video game.

As the game progresses, the bosses get bigger. That sounds normal, but once you see the first few bosses you’ll just be in awe. There are VS’s everywhere, and on top of that, there’s so much to them. They can have multiple special abilities such as flight, melee, fucking energy swords, repair from the inside, transformations, etc. Most of the abilities make more sense as the game goes on and it’s just simply too much to get into here. Along with the VS’s, you could choose to just use a VS weapon. Or, take a ride on a VS piloted by a partner. Or, man a gun turret. Maybe even stay back and snipe. Really, there’s just so much here. Capcom went all out with the weaponry and gameplay, but to top it all off, every type of environment known to man is a battlefield in this game. Winter, desert, urban, water, and fucking space.

And that’s just the campaign…which levels you up just like in competitive multiplayer – they other half of the game. The competitive multiplayer in this game also has a lot to it. There are many different modes to play, but as with the campaign, there’s also many different ways to achieve a goal. My favorite is based on your teams Battle Gauge. Battle gauge is the collective lives of your team displayed in a blue, numbered meter. This is reflected by capturing data posts and use of T-ENG – another example of the deep gameplay offered here, which easily scares away reviewers to their next deadline. I mentioned briefly that your character levels-up during the campaign. Along with that, boxes can be found from killing enemies that award you with credits, which then can be used to purchase random unlocks. By keeping it random, players tend to have unique load-outs which also forces item use that would normally be neglected. By doing this, you could stumble across a load out that unknowingly works well. I feel this is similar to Halo 2′s matchmaking system. People are forced to play maps they wouldn’t normally play, which then allows players to focus on skill or be able to enjoy any map. It’s a unique feature to Lost Planet 2, and works well. It differentiates it from Call of Duty’s grind-to-next-unlock.

I hope this explained some of the negative points you might have found in the lower-scored reviews. You know here I don’t score I game. I tell you at what capacity it is worth playing. And this game is certainly worth the purchase. Though, if you just really don’t like difficult games – you may want to try it out or just all together pass it. But don’t rate it as a bad game for everyone else. Leave the rating to gamers that enjoy a challenge.

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