PS3 Clock bug squashed 0
An article over at Joystiq reports that the clock issue affecting all Non-slim PS3s has been taken care of.
We’ve apparently made it through the worst of the storm, friends. We’ve received a number of tips informing us that the internal clock bug that was affecting non-Slim PS3s for the past 24 hours has been fixed, rendering all games playable once more. We tempted fate shortly after receiving these reports by testing out a few of our PS3 Phat units and can confirm that they’re running games just fine. Additionally, our “lost” Trophies appear to be properly re-synced to our PSN accounts. – Griffin McElroy
More info can be found Joystiq.
**Update
It appears that the PS3 clock issue was with the chip set that the PS3 uses.
Eurogamer’s resident supernerd at Digital Foundry has weighed in on yesterday’s global PS3 meltdown, cleverly dubbed ApocalyPS3. While early reports seemed to indicate PlayStation Network was at fault – “playstation network down” was a top Google search term on Sunday and Sony itself continues to pin the blame squarely on PSN – it became increasingly clear that the issue was unrelated to the console’s internet connectivity and instead related to the console’s internal clock. If this sounds suspiciously similar to the Z2K bug that suddenly bricked thousands (dozens?) of 30GB Zune players in 2008, it’s because both the PS3 and Zune share an ARM CPU chip, says DF. This is presumably the same Freescale processor blamed for Z2K, a chip that happens to have a known problem dealing with leap years. – Christopher Grant
This was briefly touched on in the upcoming Bluecast 23 by Adam.
More at here.
Related Posts via Categories
- Oh My Lanta: Jamestown
- MGM Pursues Developer for Army of Darkness Game
- Raptr to Rollout New Platform to Over Eight Million Users
- I CAN’T BELIEVE I’M SEEING THIS
- Bizarre’s Closing, Pitchford’s Thoughts
- Best Zombie Game Trailer Ever!!
- Gears of War 3: Girl Power!!!
- The Video Game Awards!
- Gimped Sonic 4 Now On iOS
- X-Box Hiking it up!?!?!




