QuakeCon: Brink Presentation 0

I wasn’t really hyped about Brink before, but the presentation here at QuakeCon won me over. They asked for no video of the gameplay, but I did get some video about the leveling and customizing system that I will be uploading later today.

As for the gameplay, it looked like Halo to me, but in motion it may feel like Call of Duty. You’re put into the game with a bunch of A.I. squad mates, and you chose a role that has certain missions objectives. As you go, you can find terminals that let you change your load out for other objectives. It seems that outside terminals you can choose objectives that give you different amounts of experience points. These points are used to get cooler gear, which you edit your load outs with.

Another feature that makes the gameplay unique is a sort of contextual button. Using this and aiming in that direction, you can get to any point as long as your character allows of it. This consists of sliding under low objects, jumping and climbing over obstacles, etc. This adds another dept of movement that will sure set this game apart.

Also, from what it sounds like, single player and online play are interwoven, so any A.I. squad mates off line can be real players online. This will be great, as there seems to be class-specific gear and objectives that will really define the game as a co-op experience.

Graphics look great, as it wasn’t too shiny like games looked to be heading, and it has a slight cartoony look to the characters themselves.

The presentation ended with the characters opening a contain and appear to have a surprised look on their faces with a green glow present. The screen goes black and the main character asks ‘what was our objective again?’. Could this be a Drake’s Fortune/FarCry/Crisis surprise? I wouldn’t mind a bit.

Release is scheduled for Spring 2010 on all major platforms.

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