Just Cause 2 Impressions 0
Unfortunately, Just Cause 2 is boring to me. It’s a good game though, but after a 1000/1000 Gamerscore on the first game, there’s little more here to do. I even think the explosions and physics had a little more bang to them previously. I will continue to play, but not at my normal, rapid pace. If I get a little further and feel different about it, I’ll do a review and explain why.
For now, if you’ve mastered the first, you might feel a little bored with this one. I see people that didn’t like the first but like this one; that’s just following the hype train this time around, because it’s the same as the first. Though, for Avalanche, I’m glad Just Cause 2 is getting the hype it is because they deserved a bigger following of the first game.
Here’s a conversation I was having in a forum:
User: Yeah – the game has 2 major failings: It doesn’t train you the controls very well, and it doesn’t teach you what you should do in the world at all.
Me: Actually, for me it seemed pretty clear. It displayed the controls as needed during the first mission. Everything’s pretty contextual. From controls to objectives. Too much so that it restricts the freedom found in the first.
Though, even though I loved the demo, the full game now seems rather dull. I will blame it on the fact that I played the first to perfection. 1000/1000 GS. This feels lesser in the explosives/physics department. I’ll probably hold off on playing through it. It definitely is made just to play around, with less emphasis on freedom of environment in the campaign.




