Impressions – Super Mario 3D Land 0
I picked up Mario 3D Land on launch day without a pre-order. I actually meant to pre-order it for the little key chain bonus, but luckily I was able to smooth talk one into my hands. Wait…that sounds bad. Anyway, I sat down just to play for a second – and finished an entire world.
So far, SM3DL is pretty simple. It’s not anything amazing like previous Mario games have been. And if you say that’s just nostalgia talking, I’m even taking in account New Super Mario Bros. DS and Wii (still not as amazing as my nostalgia, but still good). It has been easy. I’m not sure how many secrets a world is supposed to have, but the first flew by with nothing obvious. Even the boss was so easy I had a hard time with it – I was thinking too much about it when the solution requires no thinking at all.
It plays a lot like Mario 64, but inside more compact, shorter, linear stages with little to do. The 3D effect is nice here which really helped save my ass in situations where I wouldn’t have been able to get a grasp on the depth.
I will obviously be putting more time into this, but so far I can’t exactly recommend it. I would love my final review to be nothing but nice things to say about the game. We’ll see.
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