Impressions – Blood Drive 2

In theory, Blood Drive is worth the price. Any price. It’s like Twisted Metal and Vigilante 8 combined with Carmageddon and Dead Rising. Doesn’t that sounds awesome? Do you remember getting (or trying) that achievement in Dead Rising where you just drove around in the garage running over thousands of zombies. Blood Drive is like that but with other people driving around running over zombies. With weapons. And boosts. And load-outs. It’s just awesome. The graphics, though, are nothing. They aren’t bad, but they aren’t good. And they don’t need to be.

The game itself is full of objective-based game-types on various maps. You’ve got hold the skull, checkpoint, deathmatch, zombie massacre, etc. From the menu you can choose a championship similar (down to the graphics) of the Burnout games’ campaign. When you start a game you choose a load-out. This could be more powerful weapons, full boost, full ‘rage’, better health, etc. And considering vehicle stats of the eight different drivers, you can play quite varied characters.

Here’s the problem. Get ready. There is no local multi-player.

Someone dropped the fucking ball. This game would be Game of the Year with local MP. I mean, yeah, I could get my friends to play online with me, but this game is a classic pre-online era game. It has that charm. It is that fun. Everyone scrambling to steal the skull while shooting rockets and razor blades and smashing into bloody zombie messes? Yes.

Though, not all is lost. I’m really wanting to get multi-player going on in this game. That may mean convincing friends to pick this up. That also may be difficult, but I bet soon down the line the game will be considerably cheaper.

I suggest checking it out. I still have quite a bit to do, and there is nothing about the game-play that makes me not want to play Blood Drive. Put that in your brain and wiggle it around.

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