Dead Rising 2 Impressions 0
I was very lucky to score myself a copy of this game a wee bit early. And already I have put a good deal of time into it since I got my hands on it last weekend, I must say I have thoroughly enjoyed myself thus far.
This sequel doesn’t do much to set itself apart from the original, but the small changes do go a long way to spice up the game play. The greatest addition by far would be the combo weapons. While it was always good fun to pick up any old object and bash a few zombies with it is oh so more enjoyable to engineer yourself some weapons of mass zombie destruction. I’d say about 80% of objects in game can be combined in some way to produce some very nifty killing machines. From laser swords to oars mounted with chainsaws this game has a myriad of death dealing implements to discover.
Not surprisingly the game seems to play out in similar fashion to the original retaining the same mission structure and time limits. The time limits have been a bit of a burden at a couple of sections in the game and can be kind of frustrating if you cannot find that next dose of Zombrex and you are out of cash. Though I must say that the timed element of everything does help to ramp up the tension in the game and ensures that with a second or third play through you may get to experience or see something new as you will never be able to accomplish all missions with the time given. This is a big plus to me just as it was in the original, it really gives you a reason to dust off a title and give it another go.
The game looks surprising similar to the first incarnation, it seems that aside from the increased zombie population and some better lighting/effects the game remains mostly the same. Unfortunately these small additions are making my console chug and stutter like never before. I really hope this is not a new trend for the 360. It is sad to say that I have been finding slowdowns and fps drops to be almost commonplace in recent games (Halo Reach and .. Dead Rising 2). That in my opinion is really unacceptable, while the issue in Reach was a rare ordeal in DR2 this happens EVERYWHERE. I am really not sure what the deal is, but it seems that perhaps the devs have tapped out the ability of the 360 and are pushing the system a bit too hard. Whatever the reason it is clear that they need to fix this nonsense. No one wants to play games like that, it is just not fun and is actually quite frustrating. When the PC version comes out I will certainly be giving it a go there in hopes to avoid these game breaking fps issues..
I will hopefully be finishing this game up here very soon though time to play games these days is a bit limited, but I will get around to it eventually…
Quick break down:
+ Visceral action and very bloody(actually almost too much at times…wait did I just say that??)
+ Combo Weapons
+ Wide variety of twisted psychopaths to slaughter
- Combat is a bit clunky
- Constant FPS dips/slowdown
- Mission variety is lacking a bit – too many rescue missions hauling half brain dead AI back to the safe house(granted this time around they are not too dumb)
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