Split/Second And Splinter Cell Impressions 0

I got a hold of the Split/Second demo this morning and Splinter Cell: Conviction came in from GameFly. Now let me impressionize them for you:

The Split/Second demo was just way too short. There was just not enough there to get a good understanding of how the game will warrant its full price, but what was there was entertaining. I hope a multiplayer demo is released soon as the single offline race is all there is. It plays like burnout but with environmental hazards. As you race, you earn the ability to trigger traps that are notified to you by icons. The strategy here is that they come and go quickly, so always be ready to trigger the environment for shortcuts or explosions. Like I said before, the demo was easy. Because of this, I never fell victim to any of these hazards, so it’s hard to say if there’s a deep skill-based mechanic to avoiding these obstacles. Again, we need a bigger demo! So for now, the game is just a rental.

Splinter Cell: Conviction is just flat-out awesome. It never really slows down even though this is a slower-paced game. There are just so many ways to get from point A to point B, taking out enemies along the way….in so many ways. The graphics and presentation are incredible here too. There’s just not much more I can say because everything is just done right. And here’s the thing – the demo was lame to me. But I think it had to do with where it dropped me off in the story. By starting from the beginning of the game, you are really put into Sam’s world which gives the missions in the rest of the game a lot of meaning. This feeling is not found in many games. I may do a review if I think the likes/dislikes need to be explained. As it stands, I feel any gamer would enjoy this.

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