Sonic’s Birthday, Trenched 1
Yesterday was Sonic’s 20th birthday. Not only that, but the day before was Bruce Campbell’s birthday. Right there is some major geek overload. I couldn’t handle it. This gave me a reason to pray to my shrines that are located at the foot of my bed. One is a life-size replica of Sonic the Hedgehog, the other is a face-mold of Bruce Campbell I made by digging up clay from the earth. This actually really just sounds creepy, so I’m happy to say it’s not true. But what is true, is Sean’s M. Shadows body pillow.
For Sonic’s birthday, Sega released the demo of Sonic Generations on PSN and XBLM. I played it on the 360, which sadly only introduces one single act. The act though…was amazing. It’s a next-gen retelling of Greenhill Zone, music and all, with the 16-bit gameplay style. While it looked and played great, my first thought is just how bad console games look. PCs are already a couple generations ahead, and if it wasn’t for me switching to my beastly PC for all the multiplatform titles, I would just be left in the dark. Something like Sonic Generations would benefit from PC hardware. Consoles just cannot hold up to the resolutions set by PCs. But anyway, this new Sonic game will be amazing.
I also meant to pick up Shadows of the Damned last night, but I thought I’d play some Trenched first and see if there was a reason to occupy my time with multiple titles. I’m happy/sad to say I didn’t need to pick up SotD, because Trenched is awesome. It’s a 3rd person mech-combat game and tower defense all-in-one. Basically, you have waves of enemies trying to get to your HQ, and while that happens you set up turrets and battle the enemies yourself. You’re always getting money and XP, which allows you to upgrade your mech’s core, weapons, and turrets. I started off doing co-op with Sean, but it was rather boring – way too easy. I told him to leave so I could do it on my own, and that’s when the fun started (no offense Sean, you are always fun). It is quite challenging going solo, which the way I like it anyway. So challenging, in fact, that I’ve been losing missions. It reminds me of playing any other tower defense game and thinking about how to change your strategy the next time around. So fun. But again, it suffers graphically by being on a console.




