C&C4 Details Emerge 0

I found a Command & Conquer 4 preview at Giant Bomb, which gives a little more concrete detail on how the game plays, and my fears:

The big thing that first struck me about watching C&C4 in action is that it looks like a quicker, more nimble game than its predecessors. This game isn’t about building a big base, entrenching, and sending out waves of units to secure your expansion across the map. Heck, in C&C4, you don’t even really build a base. Instead, you’re working with the crawler, a mobile construction unit that can build all of your other units while rolling around the battlefield. The catch is that it can only store four units while moving. So you’ll have to deploy the crawler to let your units out onto the map. This means you aren’t building war factories and barracks to build your combat units. Your crawler handles all of that for you. On top of that, if the crawler gets destroyed, it’ll respawn, letting you continue the battle.

I guess it’s neat that they’re going a different route with the gameplay, but I just love the standard C&C way. Base-building and no unit caps. It is time for change and this new formula could prove to be excellent. I will be this day one without a doubt, and immediately mow through the single-player. But will the new gameplay keep me in? I watch intently for new details to emerge. This is my favorite series after all, so I’ll be incredibly critical of any news, even if it’s awesome.

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