Insane E3 Rumors Right Here 0

Okay, I got a few for you. Let’s see if it really happens.

EA will be releasing Dead Space Extraction for Natal, along with a gun-like device used to sense gun movement. This, I’ve called in the past. It makes sense for the Natal to use other peripherals along with the camera to play games similar to light-gun games.

Jedi Knight III.

Goldeneye for XBLA.

Killer Instinct 3.

Here’s the source.

Bluecast Episode 33 – E3 Rumors Galore 0

What a crazy show. None of the lazy bums show up. But luckily, Jose happened to be in town. And with the little list of E3 rumors I happen to obtain, we put on quite an epic show. There are some kick-ass Star Wars games in the making, as well as our favorite secret agent finally seeing XBLA. After gushing over the rumors, we talk about how well video games translate to movies, and vice-versa.

We were also able to honor the late Dennis Hopper by bringing up the tragedy that is the Super Mario Bros. movie. At least he had hits since then.

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Product Placement In Games 1

Over at Penny Arcade, Jerry talks a bit about Alan Wake and the game’s product placement. I haven’t touched Alan Wake yet; I intend to, but the actual idea of the game sounds boring to me. Though, I tend to play games that sound awful only because they tend to not be. In any event, it sounds like there’s a bunch of product placement in Alan Wake. This is something I hear gamers groan about. But is it that bad?

I’m drinking out of a Nestle water bottle while typing on my Logitech keyboard. The normal mundane things I do have product placement (let’s go with ‘PP’…*giggle*). If I were to see that in-game, I would feel immersed and current. While made-up PP is certainly creative and can spawn into pop-culture, it can sometimes be distracting. In games, we tend to shoot guns that are Berettas or even drive cars that are Fords. But if we’re playing a game with a lot of on-foot traveling, why not have Nikes? I like the idea of PP if it’s done right. So far, there hasn’t been any PP that annoyed me. Talking about PP like this sounds odd. But I doubt people start reading halfway through an article…right?

I have a problem with being current. If I can play a two-year old game that streams ads from a new movie, I’ll feel like everything is ok and that what I’m doing is still relevant. A little odd, yes.

Yesterday was pretty rad. I went over to Brandon Ross’s place and we had a LAN party. Just the two of us. We started with some IL-2; my flight training. With trackIR and our Saitek Flight Sticks, we were taking this seriously. Flight sims are new to me, but I enjoy the fact that every element is gameplay. From pressing ‘I’ to start the engines, to using trackIR to find other planes around me. We then got into some World at War with the Realistic Zombies mod. This adds a class system to Nazi Zombies, as well as leveling-up and headshots. For me, headshots are a must for zombies and I’m glad it’s in this mod.

After that, we ended the LAN with Company of Heroes: Eastern Front. This is probably the best mod I’ve ever seen. Every aspect of it screams ‘professional’. We’ll really get into it this Saturday on the Bluecast.

Bluecast Episode 32 – Pat Is Back 0

Non-gamer Pat is finally back after a long hiatus. He sure does bring a lot to the show this time, and it has nothing to do with porn – actually it does. Along with Pat, Mike is also back with us, along with Brandon. We first get into some game impressions of Red Dead Redemption and Lost Planet 2 with Sean. I personally love Lost Planet 2 while Mike doesn’t. It makes for an interesting discussion which may help you decide on a purchase. We also talk Mods, with Mike’s usual unique picks as well as a few from Brandon. A caller asks about info on Black Mesa Source which Mike was quick to fill us in on.

We also get into piracy, bad gaming reviews, and just a bunch of other really cool gaming stuff. Yeah, it’s awesome.

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Lost Planet 2 Review 0

*Note: This post is full of F-bombs. The word is perfect for expressing specific points of the game. You’ll understand.

GotY.

Fin.

Seriously though, Lost Planet 2 is the perfect sequel that could have been made for Lost Planet. And the ’2′ is really defined as squared, describing the size of the game. I guess ’4′ would have been too confusing. Though, I simply do not understand the complaints in most of the professional gaming publication’s reviews, but it sounds like they just do not understand fun. No – I get it. They’d prefer if the game held their hand the whole way. This goes for IGN, Eurogamer, and Giant Bomb, among others. Now, I know Mike from the Bluecast said he didn’t really dig it either. But I’m going to sit down and have a word with him. The next episode of the Bluecast will have some time devoted to Lost Planet 2 and to fix some of the lies told in some reviews. I will add there are reviews out there that get it. Game Informer in particular.

My initial fear of the game had to do with the co-op. I haven’t played a fun co-op game since Syphon Filter: Omega Strain, so a part of me was afraid the main campaign would be diluted with missions built around the co-op mechanic. This shouldn’t be a bad thing – but it usually is. I rarely come across an acceptable co-op gaming other than for just having your friend there. However, this is a rare occasion that the co-op makes the game better – a great successor to the campaign of the original. There is just so much shit going on. While it can be done with A.I. buddies, as the campaign draws out missions require so much to happen at once that getting human players may be much more helpful. Though, even then, human players are human. So they can be dumb. I can see this over-whelming feeling getting the best of these game reviewers – penning their frustration over used tissues. But man-up Nancy boy, this is a fucking video game.

As the game progresses, the bosses get bigger. That sounds normal, but once you see the first few bosses you’ll just be in awe. There are VS’s everywhere, and on top of that, there’s so much to them. They can have multiple special abilities such as flight, melee, fucking energy swords, repair from the inside, transformations, etc. Most of the abilities make more sense as the game goes on and it’s just simply too much to get into here. Along with the VS’s, you could choose to just use a VS weapon. Or, take a ride on a VS piloted by a partner. Or, man a gun turret. Maybe even stay back and snipe. Really, there’s just so much here. Capcom went all out with the weaponry and gameplay, but to top it all off, every type of environment known to man is a battlefield in this game. Winter, desert, urban, water, and fucking space.

And that’s just the campaign…which levels you up just like in competitive multiplayer – they other half of the game. The competitive multiplayer in this game also has a lot to it. There are many different modes to play, but as with the campaign, there’s also many different ways to achieve a goal. My favorite is based on your teams Battle Gauge. Battle gauge is the collective lives of your team displayed in a blue, numbered meter. This is reflected by capturing data posts and use of T-ENG – another example of the deep gameplay offered here, which easily scares away reviewers to their next deadline. I mentioned briefly that your character levels-up during the campaign. Along with that, boxes can be found from killing enemies that award you with credits, which then can be used to purchase random unlocks. By keeping it random, players tend to have unique load-outs which also forces item use that would normally be neglected. By doing this, you could stumble across a load out that unknowingly works well. I feel this is similar to Halo 2′s matchmaking system. People are forced to play maps they wouldn’t normally play, which then allows players to focus on skill or be able to enjoy any map. It’s a unique feature to Lost Planet 2, and works well. It differentiates it from Call of Duty’s grind-to-next-unlock.

I hope this explained some of the negative points you might have found in the lower-scored reviews. You know here I don’t score I game. I tell you at what capacity it is worth playing. And this game is certainly worth the purchase. Though, if you just really don’t like difficult games – you may want to try it out or just all together pass it. But don’t rate it as a bad game for everyone else. Leave the rating to gamers that enjoy a challenge.

Bluecast Episode 31 – Full of Hate 2

For episode 31 of the Bluecast, the common theme of not showing up appears, but in that troubled world, Jose just happens to be in town. So joining myself for the Bluecast is Jose, David, and Brandon. I get a little carried away in my anger (Brandon calls it passion) over how pussified gamers and reviewers have become. This comes from the Lost Planet 2 reviews, to a dumbed-down Silent Hunter V. I finally get to the Douche of the Week segment, calling out, by name, members of the Giant Bomb community that gave me a cold welcome.

We get into a little 3D Dot Game Heroes, Steam on Mac, and some Red Dead Revolver anticipation. Also, Christopher Walken and Arnold Schwarzenegger play some co-op Portal. It was a fun ride.

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3D Dot, Dead To Rights Impressions 0

Gotta love Gamefly. I received both 3D Dot Game Heroes and Dead to Rights Retribution this past week. Now, I’ve been very busy with moving, but still had time to get some hours into each.

First, 3D Dot Game Heroes is by FromSoftware, a dev that continues to put out great games. This game looks as the title puts it. Small 3D dots are used to create the 8-bit style graphics in a 3D world. The game looks and plays exactly like Zelda. And I mean the original Zelda from the NES. Other than that, there’s not much more to say. If you like old-school Zelda and want to play it in a unique graphical design, this is the game for you. It allows customizing of the main character which is created by manipulating the dots within the cube representing your characters hit-box. It’s hard to say if the game is worth its entry price though (which is still quite reasonable). The Schiller watched me play it the other day and his reaction was ‘is that it?’, which may cement this as a niche title. But as I said, this is a Zelda clone up and down.

Dead to Rights Retribution sure is Retribution. The first game was fantastic for its time. The second…I’m not sure what the fuck happened there. But this one goes back to its original gameplay, plus and minus a few things. While the game is not amazing, it is fun, and reviewing this game to achieve a score doesn’t make sense. The game was made to be a fun action game that really doesn’t do anything wrong. You can fight enemies by using hand-to-hand, gun fighting, or your dog Shadow. Within these three types of fighting comes different ways to approach them. I’m glad the human shield is still in affect, as well as grappling an enemy while fighting any one that comes at you. This isn’t a one-at-a-time style brawler in hand-to-hand. Opponents will continue to come after you no matter what, and by using the analog stick while pressing the attack buttons, you can Jackie Chan their asses. I’m not too far in, so it is possible the game could get boring.

I should finally have my plans on LP2 Monday. I wouldn’t generally wait this long, but moving sort of got in the way. Also, Saturday’s Bluecast should be up Monday afternoon.