Archive for December, 2009

Games of the Decade

December 29, 2009 By: Adam Blue Category: Editorial 2 Comments →

A post went up recently on Colony of Gamers about games of the decade. Now, I don’t necessarily think these games are worthy of the title due to enjoyment, but I see them as important in the world of gaming. Here are my picks:

Halo: Combat Evolved – Goldeneye may have changed the way FPS’s are played on consoles in the 90’s, but Bungie revolutionized it with Halo on the XBox. Now every system needs an FPS (…or Halo killer as they like to claim). The Wii even has a few of its own. This is what really made the dual-analog set-up make sense. I was actually used to playing N64 FPS’s by using the analog stick to aim and the face-buttons on the right side of the pad to move. This carried over onto the Dreamcast, then when the XBox was released, FPS’s were made to play with aiming on the right stick and moving on the left. This confused me (and I’m sure it did for other gamers), and I played southpaw until the 360 came out. I’m sure this was due to a computer mouse being used by the right-hand of a player. Some games didn’t have the southpaw option, and so I became ambidextrous.

Grand Theft Auto 3 – I’ve always envisioned a game of this type, and it finally happened. I actually did not enjoy the game, or the later sequels (the earlier top-down games are very enjoyable), but it was influential nonetheless. It started a trend of open-worlds with sandbox gameplay, giving other developers ideas for making tools for players to use in their freedom. I personally enjoyed True Crime, Mercenaries, Just Cause, and Red Faction. For me, GTA III allowed too much freedom for the player. Limitations give more for the player to think about to complete an objective, which I believe is much more satisfying. For instance, True Crime would give the player a better ending, better powerups, and better abilities by not harming or killing criminals when apprehending. Right now, Wheelman has the best driving mechanic out of any action game and I hope future open-world games take from it.

World of Warcraft – I don’t like RPG’s. I don’t even like MMORPG’s. Even as a fan of the WarCraft RTS’s and anything Blizzard puts out, I still stay away. This game has a ton of players. Even non-gamers. It doesn’t allow other MMO’s to be successful. What does this mean? Any developer will mimic what they can from this game to get their MMO or RPG off the ground. Even the recently released Torchlight takes its art direction straight from WoW. Sometimes friends can almost talk me into it when telling me about raiding and the team work. Maybe someday. But for now, I have no interest.

Guitar Hero – I’ve never had as much plastic shit in my house as I do now. Like Wow, you don’t have to be a gamer to enjoy these music games. People like music, people want to play instruments…and by getting it right it makes you feel achieved. As a musician, I only slightly enjoy these games. Anytime I play, it makes me want to pull out the real thing. But for people with no music talent, this gives them the satisfaction. It works well in parties and anytime you’ve got people around looking for something to do. The most fun I’ve had with it is just jumping around like a monkey with friends, acting like you’re really a rock star. Yeah you don’t hit all the notes, but the point is to have fun. Now we have a skateboard peripheral and who knows what could be next.

Wii Sports – It took me a while to take Nintendo seriously, but even as a hardcore gamer there’s a place for this. While the original Wii Sports didn’t do much for me, Wii Sports Resort has been a revelation. Part of me hopes this motion-based gameplay doesn’t take over, but when done right, it is a lot of fun. I don’t think I have to go into how popular the Wii has become, but I’m sure it was Wii Sports specifically that really showed off what Nintendo had up their sleeves. Sony will be releasing their wand soon and MS has Natal.

Again, I may not necessarily enjoy these games, but they are definitely influential in the world of gaming for both developers and gamers. And I guess technically, if you look at the root of it all, the seeds were planted back in the 90’s and even 80’s. What did we have this decade that could sprout a whole new way to game? I say Augmented Reality.

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December 27, 2009 By: Adam Blue Category: Twitter No Comments →

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Mini Review: Divinity II Dego Draconis

December 26, 2009 By: Chad Blue Category: Reviews No Comments →

So…Lucky for me some games are released in Asia first. I think this game was made by a German Developer so it was released in the UK and parts of Asia before the US release. This also holds true for Risen, which I played before the fix came out. The first release was too dark to play.

Now for Divinity (D2), I have never played the original and never even heard of it. It may have came out in 2002 on the PC. The only reason I wanted to play this game is because I like RPGs and I saw I can turn into a dragon. AWESOME!!! Now even though I really enjoyed this game I will have to start with the CONs because these are what hit you in the face when you start playing. The game doesn’t really get enjoyable until you are a little deep into.

CONs
The graphics could be a hell of a lot better. They are decent but the cut scenes are PC port overs that have been dumbed down. The characters look decent. The world is huge and looks pretty vibrant but no where close to what Oblivion looked like. I will go on record to say this is one of the hardest games I have ever played. I think besides the graphics this will be the biggest drawback. Hard to the point you may want to stop playing. But since it takes you a while to get to the point where you can be a dragon, I played on. What makes it hard is you will come to certain areas where the baddies are a higher level than you but almost impossible to beat. And this happens a lot. You just need to do as many side missions as you can to level up. Now would be a good time for the PROs.

PROs
As I said do a lot of side quests. Luckily for us the side quests are awesome. Maybe even better than the main quests. 1 early example deals with adultery. before I get into that you are able to read people’s minds if you want to give up some experience points. It is usually a good thing to do. So some chick in a village asks you to give some other dude a letter. After reading her mind you find out she has been diddling this guy on the side. Now if you happen to find her husbands diary you discover she has done this before and he murdered the guy and buried him in his basement, but she doesn’t know. Before you go ahead you can open and read the letter if you want, against her wishes. Then you could deliver it to him OR you can bring it to the husband. I brought it to the husband. He got very angry, but then I told him I read his diary and I know he killed a guy. I threatened to turn him in, he got upset….so….I killed him. Then I delivered the opened letter which the guy was upset that it was opened, but I lied and said it was like that when I got it.

So you can see I could have tackled this small side quest and many different ways. That’s what makes it so fun. And before I finish I will add that the levels are not just horizontal but also very vertical. Which comes in handy as a dragon.

So if you want a hard RPG that plays similar to Baulder’s Gate and you don’t care about graphics, you should pick up this game.

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December 20, 2009 By: Adam Blue Category: Twitter No Comments →

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Pay For Live Or PSN?

December 17, 2009 By: Adam Blue Category: Editorial No Comments →

I posted this question on a forum I visit more often than my own site. Sony may decide to start a subscription service for PSN as Microsoft does for Live. I guess it sort of turned into a “Well, they said they wouldn’t do that!!!!” argument, well by NOW, three Sony-generations in, we know Sony doesn’t keep promises. Gamers…keep your eyes open.

There’s a new trailer out showing co-op for the new Splinter Cell. I’m down for that. Actually, Pandora Tomorrow had some awesome multiplayer that I hope appears in this new title. It was four player, spies versus mercs. Each team had a very unique play-style, pretty much Splinter-cell controls vs. 1st person shooter. It was a ton of fun because of the strategy involved. As cool as co-op is, nothing beats Syphon Filter: Omega Strain, so hopefully they do it right.

And through the XBLM, there seems to be a hint that the Hoth level from the Force Unleashed Ultimate Edition will be DLC for regular edition owners. That’s kinda obvious for money-making reasons even though they said it wouldn’t happen, but now I don’t have to worry about buying the Ultimate Edition in the future, even though the box art is pretty awesome.

The New Modern Warfare 2 Glitch

December 14, 2009 By: Adam Blue Category: Editorial No Comments →

After playing a bit more of WET, I really got bored of it and decided to send it back to GF. I’ll probably grab it in the future when it’s real cheap. But for now, it’s just a tad bit repetitive. I played some Demon’s Souls and totally enjoy the combat system…but the game was a bit boring as well. It seemed to be totally awesome but just never came together. Actually, having a five month old daughter and no pause option hurts.

The VGA’s meant a whole lot of nothing again. It’s still entertaining to watch but I put no value in the awards. I like the format though. For us gamers that don’t take it seriously, they had a lot of cool premier videos, even if they were only CG. Halo Reach could have been in-game though. I’m excited about True Crime. I loved the original games and love some of the gameplay elements that have never been used in other sandbox games. I love firing my gun in the hair to get a perp to stop. In the chance that he/she doesn’t, I then need to chase them down. If I do it without being unlawful, I get bonus points. You can tackle and cuff too.

The patch-fix for Modern Warfare 2 came out, and what that did exactly is allow a new glitch to surface. Matchmaking games will now turn into Private Matches made for boosting. These matches typically last FOREVER. Yeah, I level-up quickly, but it also runs the game into the ground totally removing any fun.

@fourzerotwo:

Working with the @infinityward team for a solution to the Public “Private Match” hack going on in #MW2 at the moment. I’ll keep you posted.

I’ve also been playing a bit more Bad Company. The single-player is a lot of fun and does hold its own compared to Call of Duty. It’s less flashy, but a lot more gritty and strategic.

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December 13, 2009 By: Adam Blue Category: Twitter No Comments →

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Last Weekend’s Gaming, SNK News, ECA

December 07, 2009 By: Adam Blue Category: Editorial, News No Comments →

Over the past weekend I received two games from GameFly: Wet and Demon’s Souls. Wet is pretty fun. It reminds me a lot of Stranglehold which may mean it will get boring quickly. I’ve tried on multiple occasions to complete Stranglehold, but the game just got stale very quickly. Wet is a little different because it has many different game-play styles. You still ’shoot in style’ with tons of slow-mo. I actually decided against playing it most of the weekend, but hopefully that changes.

Demon’s Souls is pretty awesome. It is one I’ll probably hold on to for a while. Problem is, it’s hard with a real-life baby. The game is difficult, and there’s no pause. So, when little Hera cries or is trying to get my attention, I have to just hope I’m in a safe spot in-game.

I started playing Motorstorm: Pacific Rift. It’s fun but actually started off hard as hell. I was last and could never move on. After a few attempts I got first, and since I’ve been finishing in first. I hope there’s more to the game because this could also get boring fast.

SNK has announced some new releases. Or, releases of older games. I have Neo Geo Battle Coliseum which is awesome, but never got time to really get into it. Luckily, it’ll be on XBLA so with achievements available, I’ll be all over it. ;) The odd thing here is with the new Metal Slug on PSP. I’ve got it on the DS because I found it cheap during a Gamestop sale, but I was waiting for the XBLA release that they hinted at before. It doesn’t look like that’s the case here. They will also be releasing the KoF Shmup, which sounds completely awesome. These are still Japan only releases for now – but I’m sure they’ll be here soon.

Did you guys hear about what the ECA did? They pretty much made it impossible to cancel their membership, which the link provides all the details to. It’s pretty shady, considering they also called their members ‘finicky’ among other things. Most people signed up for the discount benefits, which is a valid reason, but I avoided them because I never liked them. I hadn’t really seen them do anything to warrant any position as a real pro-gaming entity. (Or maybe I simply missed something?) I wrote them off as a simple money-making business. And I was right. It’s good too, because gamers (especially on the internet) are vocal enough to call out what’s going on.

I would like to be proven otherwise if there’s factual evidence out there to support it. I’d like something like this to be real.

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December 06, 2009 By: Adam Blue Category: Twitter No Comments →

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Community Award Polls at Colony of Gamers

December 04, 2009 By: Adam Blue Category: Editorial, News No Comments →

Colony of Gamers has started their 2009 game award polls. While you have to be a member to vote and discuss, I think it’s a good discussion to have on here that may sum up the heart of the gaming community. CoG consists of gamers. Whether they even have time to play any more, or have a specific bias, the passion is there.

My favorite poll so far is Most Disappointing Game, which I think goes a long way for games this year. I personally chose Scribblenauts, as while fun, it didn’t turn out at all like many thought it would.

Anyway, hit up the link to read what I consider the heart of the online gaming community think of this year’s games.