Review – Dead Space: Extraction 0

If I started by telling you that Dead Space: Extraction is an M-rated, on-rails shooter for the Wii, you’d pretty much just ignore it and move on. Some may even talk bad about it before even playing it. So let’s pretend this first paragraph didn’t happen and read the rest of the review as if it’s some Dead Space game – a prequel to a game I assume you love. Only a handful of people didn’t like the original.

Dead Space: Extraction is a prequel to Dead Space, and starts of on the planet when the marker is first found. As you know from Dead Space, a possible alien artifact was found that may or may not have had powers to make people go crazy and create zombies. Sounds awesome, huh? The game plays out as a first-person movie. With much voice-acting, character interaction, and story elements that are more than enough to pull you in. This perspective rivaled Uncharted 2′s story for me, personally. As the story progresses, obviously the shit hits the fan. It does a good job of answering the questions brought about by the first game, and seeing the familiar (and haunting) locales is even more exhilarating.

Once the shit hits the fan – or blood, it literally looks like blood has hit a fan – the game seamlessly gives you control to shoot oncoming enemies. To keep the cinematic approach, you can only control your characters ‘arms’. You are being moved by the game for story purposes, but you have the ability to shoot wherever, use stasis, and use your gravity beam. This is where some people may be turned away at first, but even on-rails, this game is highly imerssive and requires a great deal of skill. As the game world moves you around, enemies pop out which of course you have to take down. Like the previous Dead Space, the most effective way to do this is to shoot at the limbs. This way, you can keep them back as many swarm at you. This is where skill comes in, as you have to be able to aim correctly and in a timely manner. To help you out, you have stasis which slows down enemies to buy you time. The game also offers a plethora of weapons to take out enemies.

As you play, many items will be visible around you. But you have to be quick to use your gravity beam and grab the items. These items can be health, ammo, guns, and upgrades. Upgrades make your weapons much more powerful and really help you. Each weapon has four possible upgrades and there are more than four guns, as you can only hold four at a time – so I don’t have an exact count…maybe eight? By completing the mission with good accuracy and many collected items, you can also upgrade your Rig suit, so that gives you another reason to play skillfully – it will help to have more health/resistance later on! All of this is what gives the game much replay value. In addition to co-op, playing through to collect items you’ve missed or select different paths, is just a number of reasons to play over again.

The controls here work great. I use the wiimote in a Nerf Blaster in one hand, and a nun-chuck in the other. You obviously shoot with the wiimote, but also shake in dark areas to activate your glow-worm. The nun-chuck allows for gravity beam, stasis, weapon selection with analog, and shack-to-reload. It also uses a Gears of War style reload mechanic. Shake, then shoot when the reload bar hits a specific area. This helps with quick reloading when fighting enemies – a must. You can also use mele attacks by pointing the wiimote outside of the screen and swiping the nun-chuck. This helps when breaking through barriers or knocking back enemies that have jumped on you.

The graphics are also very well-done for the Wii. While HD is obviously absent, it looks like the original Dead Space was taken, and HD was removed. Models look the same, animations are spot on, but there’s just a hint of jaggedy-bluriness that the Wii is known for. I even think the character models – especially faces – are some of the best around. While this is the one negative thing to say about the game, it does not change the gameplay and can not be faulted to the developer. They did great with what they can on the Wii.

With the many characters also comes the voice-acting. There’s a lot of talk the whole time. Like I said, this plays like an action movie. You get to know and learn about the characters, and the best way to express that is through the voice acting. While not movie quality, it’s actually the standard style found in games. So not horrendous, but hilarity is found. Again it helps move the story forward, which is amazing. Other sounds throughout are from the original Dead Space, which is unique and makes it easy to nail this as a Dead Space game.

In the end, you should definitely play this game. Because of the replay value, I say it’s worth a buy. Especially with co-op! If you are just strapped of funds, find a way to play this. Not only can I not wait for the real Dead Space sequel, but I want another Dead Space: Extraction.

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Quick Borderlands, Elite Squadron Demo Impressions 0

I’ve been playing quite a bit of Borderlands this past week. I am enjoying it, though I wouldn’t consider it for GOTY. It’s just a tad bit repetitive, but just like the rest of the genre, the leveling up and player progression is so addictive that I go back just for that. The story…eh, not much there. The graphics and art style…it’s ok. I also prefer single player because it seems to roll out as a smoother, tighter experience, and I tend to find better loot. I may do I review on the game when (if) I finish it. There would have to be multiple reasons for it: I feel I need to express why to play/not play the game, and I feel I would need to finish it, which depending on the addiction it might not happen.

Star Wars Elite Squadron demo arrived on PSN. It’s another Battlefront style game which I do enjoy. I did buy the 2007 version and had fun with it. But being on the PSP, the controls aren’t us fun. It’s made for a more easier, pick up and play style. The problem though, especially with it being a demo, is that just a minute into the on-foot mission I got stuck in the game world. Just standing there. An AT-AT walked toward me and I just stood there. It pretty much turned me off and made me not want to play it again. Though, it is Star Wars and the graphics for the space battles looked great, and the controls for that were good so I might give it another go. I’m a sucker for Star Wars space battles with lasers shooting everywhere. And there were a lot of lasers.

Next week I’ll have my Dead Space: Extraction review up. I will tell you now it is awesome and to get it. But for those skeptical, I will let you know why.

I’ve got Demon’s Souls on my GameQ, so hopefully I’ll dig into that some next week. The game sounds totally brutal, which I’m very excited for.

Gamers Are Haters, Leaving The Best Behind 2

It’s been brewing for a few years, but gamers have become stubborn haters. We all know on the internet, people are more willing to be angry. Angry even in response to say, the birth of a child. Even if it’s about their own Mother, they will troll the shit out of it. Normally this wouldn’t be a big deal; just pass it on as the known theory. But sometimes gamers like to tag along.

I’d like to start with a known tangent of mine. Turok. Because of an unknown developer, an older IP that apparently failed (even though only one game was bad?) being used with an entirely different story line – Well everybody, the game sucks….let’s just shit on it even though we haven’t played it! Then the game comes out. People still don’t play it and shit on it. And get this – people will play it and still shit on it, even though by their Xbox 360 achievements they apparently barely made it past the beginning of the game. Either they did really fucking hate it, or the previous hate was embedded into their mind. I enjoyed Turok. It’s not the greatest FPS of all time, but the shit is fun.

I’ve seen this again recently with Dead Space: Extraction. M-rated Wii, on-rails game from a successful IP on the other consoles brought over within a year of the original game’s release? It must suck! I’ve been seeing this with my own eyes. But the game is great! I understand this is subjective, but this all stems from the gamer hate that stews within just because of a few traits that have made games suck before. I see forum members that post all day every day talking shit about games…but never playing them.

Gamers need to get away from this, though my complaining may be a lost cause. But what is my point in pointing this out? Gamers need to be open minded in the sake of gaming, and yourself. Do not disregard a game and hate on it because of a few things that may make it look bad. Fun can be found in any game, any genre, by any developer. Don’t jump on the bandwagon.

Review – Brutal Legend 0

I’m going to be honest – I’ve never played a Tim Schafer game through entirely. They were fun, but too wordy and story driven for my tastes. But that’s just my preference because that style of gaming is popular. I mean, heck, I don’t even like RPGs. But Brutal Legend stood out because of the setting. Metal. My favorite bands are Judas Priest and Iron Maiden (sadly absent from the game), and I even play drums/guitar while Sean and I are working on a metal album. So it was very easy to get me hooked.

Watching previews and playing the demo, the game looked to be a 3rd person action/adventure title. Now that I have the full game, I’ll call it a 3rd person real-time action/adventure/strategy. The RTS elements in the game are pretty badass. But because there is emphasis on the hand to hand combat, it’s not a full-blown RTS, and commanding of the units is pretty easy. You never have to send them out separately. You are more or less babying a group of fighters to go along with you. You have the option of using double-team abilities with all the units that will only help you in battle, and you can play solos that help out to, by either killing enemies or strengthening your troops.

The main singleplayer campaign is an open world game that have stage-battle missions that then bring in the RTS elements. Other than that, you are exploring to expand on the story, finding items throughout the world, and doing side-missions. The story is great as it is about metal, and features some of the coolest voices of the genre, specifically, Rob Halford. I would have hoped for some Maiden, but my belief is since Maiden and Osbourne have some issues, Maiden didn’t want to be part of a project that featured Ozzy as a big character. On a personal level, and as huge Maiden fan, the Ozzy camp have been real pricks, so I can understand in a way why the Maiden camp just steers clear. But unfortunately by doing so, Maiden is turning their backs on their fans. The official maiden boards even include a video games forum! …and no one is even talking about the game. Fortunately though, Tim went as far as naming the main character Eddie Riggs. A big time nod to Maiden fans.

So with the story, all elements of the metal culture are given some sort of explanation, which plays out both awesome and humorously. It makes sense. But I have to wonder, will you get it if you don’t care for metal? Well, as a 3rd person brawler, the fighting is pretty goof, but I feel the controls could be tighter. The idea of busting out your guitar for rhythm-game style solos is an awesome addition. And having a car to drive around and blow up shit is also entertaining. As you explore, there are many things to activate/collect/find which gives you points you can use to upgrade almost every aspect of the game. Guitar, axe, gun, and car. And as far as the RTS elements, I’m sure RTS fans would have fun with the multiplayer. I’m sure if the game was marketed as an RTS and you expected that, you might possibly still be impressed, but the elitists would cry.

As for graphics, things here are pretty simple but ooze with style. Again, it’s all based around the metal culture and makes sense. I personally love the style of the baddies. They are the black/death metal style, as you can hear that music in the background. Their look is really just terrifying to me. Traveling around in their part of the world gave me the chills, so I went back to make sure I was fully upgraded first. The main villain, Doviculus, just looks fucking awesome. I want an action figure STAT! But to go back on the negative points, this does look like something you can play on the PS2. Even though graphics aren’t everything, people still complain.

With the sound, you got some fun voice acting to go along with the characters. It’s much more cartoony than realistic, and jack Black delivers as Eddie. The soundtrack is brutal. Not a lot of metal that I like, but the Priest choices are spot-on, and hearing 3 Inches of Blood in a game like this works. As Priest is a favorite band of mine, I like metal in the style of Liege Lord or Attacker. Both are similar to Priest/Maiden. Check them out.

Shortly after the game was released, Tim posted some strategies on Double Fine’s site:

Some people find it hard to split up the army and give individual orders to individual troops. This is kinda true, mostly because you shouldn’t be doing it! That’s how you play an RTS game, not how you should play Brütal Legend. True, there are times where you might want to split your army, but it’s not common. I play complete Stage Battles most of the time without issuing a single Individual order. Your army is most effective when it’s together. The AI automatically groups your warriors into battle formations where the troops support each other. Many of the units buff or heal each other. When they are together they can all be enhanced with a single Battle Cry (or other buffing) solo. And when they are all together and you are in the middle of them, that is when you have the greatest number of options for Double Team attacks.

Tim is right (well, he made the game…). You can go about as if it’s not an RTS, and it’s much easier. By thinking of it as an RTS, I did lose some battles. Once I understood it’s really about fighting with your army, it became clear. You don’t send guys out to different locations, you don’t sit back and plan where to put what. You get a good amount of dudes, send them out, and then jump in, taking advantage of the many abilities provided. By doing this, I tore up a stage battle that made my previous attempt look very, very sad.

Tycho from Penny-Arcade then posted this:

This is a statement I honestly don’t understand. Much of the game (and the entirety of the multiplayer) is self-evidently an RTS, and one must engage in real-time strategy battles in order to progress though the body of the campaign. The fact that the game is also many other things, perhaps too many things simultaneously, doesn’t alter the fact. And you can’t really blame people for playing the game as an RTS when that’s explicitly how you taught them to play it.

I see where Tycho is coming from because he is a hardcore gamer who has played many RTS’s in the past. As a console game with a wide market appeal, many, many non-hardcore gamers will play this. Most, have not played an RTS. They go into battle going by what the game tells them and without a background knowledge of what to do in an RTS, and they will do a lot better.

I love rhythm games, but I don’t want to play a rhythm game while I’m playing an RTS while I’m playing a third person action game. In the middle of RTS battles, some basic commands require wyldde soloz to be rocked via a timing mechanism, which serves Brutal Legend’s theme but not its gameplay, and that’s the problem here in general. Brutal Legend is like a spoiled child, afforded every luxury, but grown wild in in the absence of discipline.

Again, he misses the point. Doing a solo is just another way to perform an ability of some sort among your army. By doing the solo wrong, you don’t activate that ability. This is no different than a button combo that will activate an attack or spell. Plus…it’s simple and adds to the setting.

I can see if you don’t care for metal and love RTS’s, you might have a hard time with this. But with my love for metal, I was able to overlook what seemed to be an RTS sneak-attack, and was able to play the game for what it is. If you love metal, play this game asap. It’s worth the $60 if you can swing it. If you don’t care for metal, you might just want to try it out. And if not now, some time soon. It doesn’t do anything amazing for those not into metal, but the stage battles are a little different and may interest those who want a little bit of strategy in their brawling.

Juggling Games, Technical Difficulties 0

This week I’ve been all about Uncharted 2, Brutal Legend, and Dead Space: Extraction. Juggling games like this is quite exhausting (sitting on the couch…?), but I made sure to get a lot of yard work done last weekend, so I think I’m good. After beating Uncharted 2, Sean and I jumped into some co-op which is a lot of fun. We completed the first mission, and failed the second. It was hard. Probably because we were playing on hard. But seriously, three super-soldier shotgun warriors spawned behind Sean during a cut-scene, and pretty much annihilated him before our eyes…as if the game was mocking us. I then screamed as a rocket soldier jumped down in front of me, with no fear in his goggles. The difficulty here is fantastic, but with only one other mission to go, I’ll have a major case of blue-balls. Three co-op missions are just not enough for me. But am I asking for too much? Maybe DLC? Will we see a full-on co-op 3rd Uncharted?

As for Brutal Legend, I’ve been traveling the world in search of dragon statues and whatever else I can still grab. I realized I never bothered with the runes that give solos…those would have been a big help during the end stage battles! But just traversing through the different environments, listening to the metal, is quite fun. Going through the scary enemy territory and listening to the keyboard-heavy metal is actually quite scary. To this day, Cradle of Filth just sounds scary. But the more I play, the more I enjoy – even though I already completed the story. This really turned out to be a solid experience.

Dead Space: Extraction is just awesome. As a huge fan of the first, this game really pulls me in. You play through the same parts as the original game and find story elements that tie the universe in more closely. It’s an on-rails shooter, but it delivers on a higher level than others. It plays out like a movie with no interruptions, and cut-scenes are seamless with the action. Also, and I think it’s obvious, the main character at one point just stares at a girls ass as she’s bending over. This goes on for like five seconds. As you turn away you can see your buddy eying you, thinking, “What a perv. But deep down inside, I understand”. You even watch the same chick walk in front of you totally nude. There are many items to collect and things to watch out for around the environment that can help upgrade your weapons. It has a 2-player mode and I’d really like to try it out.

Today my router and receiver went out. The router won’t do wireless efficiently (wired still good though), and the optical ports now just sing me songs of static and tears. Instead, I’m now using the HDMI audio of my LCD, as well as the audio out for my Sub. And you know what? The sound is crisper. I guess I can thank HDMI for that, but I do miss the surround. Uncharted 2 uses it great and was a good way to hear enemies around me in multiplayer. I’m not really in any position to be able to buy a replacement for either of these, so for gaming sessions, the ethernet will be strewn about the house and my LCD will have to kick it up a notch.

Borderlands later today though…so exciting!

Review – Uncharted 2 0

I bought the PS3 originally for Uncharted, and it did not disappoint. I still consider it the best game of this gaming generation. I guess you can say that would be hard to beat a second time around, wouldn’t you say? Uncharted 2 lives up to the hype, but if you can be as awesome as possible, it’s hard to be any awesomer. That’s Uncharted 2. Oh, and minor spoilers below. Nothing drastic though, because as you will find out, there’s not much to spoil.

The graphics are still as good as the first Uncharted, which is saying a lot. I do believe Batman: Arkham Asylum now holds that title though. One thing though that I notice on PS3 games are rough edges. Most people (including Sean) call me crazy, but look at both Killzone 2 and Uncharted 2, and while the graphics are fucking incredible, there’s no anti-aliasing (or something else that creates that blurred/rough edge look)! This can be debated for some time, but bottom line is I can tell if a game is a PS3 game because of this. And while it’s present here in Uncharted, Uncharted still looks great. The colors are what really stand out for me.

The gameplay is another unchanged element. You have your platforming, shooting, and mele combat. Nothing more to see here. I think now you have more stealth moves than the original, which is actually fun to use if you want to get by all the enemies without them noticing you. The sound is top-notch too. DTS has never sounded better, especially with character chatter going on around you. The character dialog is great; voice-acting is superb and the story is wonderful. Though, as good as the story is, it’s not as good as the first, and not as exciting. I guess I let myself down by hoping for a twist, but IMO, there’s not much of a twist here. It’s more like, ‘we’re going to do this’, ‘ok we’re here’, ‘stop bad guys’, ‘ok we’re done’. Yeah.

One complaint I had in the game had to do with movement. For some reason all of this only became an issue during the second half of the game, but it was frustrating. Jumping around to find ledges, what looked like ledges weren’t. But, they were if you were supposed to use it. This made the game too linear when it gave the impression of not being. Even if it didn’t get me to somewhere in the end, I would have liked to be able to climb around. One time I saw a treasure piece on the side of a wall that was against a lake. Now, this lake is dangerous and one touch takes away the ability to swim. I had two options, from what I could see: Climb up the wall from the back side, or drop down onto the hanging ledge above the water. Because too many times in the game I grabbed ledges when I was really trying to jump down. So, I decide to drop, but that section did not allow me to grab the edge, so I fall into the magical water. That kind of ruined the immersion of the world for me. Also be sure to stay away from your invincible AI buddies. Since they know they are immortal, they kind of forgot you’re not. So when a grenade gets thrown at you and you try to dodge away, you’ll run into their immortal wall-hard bodies and get blowed up. They then scream as if they are shocked you died from a grenade blast.

Those complaints made the end half feel a bit unpolished. I didn’t remember having this problem with the first game, and that along with the weak story makes this just as awesome as the first, but not better. Maybe it’s hard to make a better game? They added some fun multiplayer, which consists of capture-the-treasure or deathmatch. With the controls and platforming, it really does become a lot of fun. You are awarded with cash along the way to buy upgrades which adds some re-playability to the game.

In the end, this game is a must-play. Immediately. The multiplayer is good enough to consider this a purchase, but if not, rent or borrow now.

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PSP Go Complaints Are Stupid 0

I’m interested in getting a PSP Go…but really, I don’t have $250. People complain about that price for some reason though, when in reality it works. A 16GB Zune HD $219, but it has a touch screen. Thing is, no expandable memory, no bluetooth, and no convenient physical buttons. An iPod Touch is $200 for 8GB and $300 for 32GB…no 16GB. Again, no expandable memory, limited bluetooth, and no physical buttons. The PSP Go also has WiFi, cell-connect for internet where there’s no WiFi, expandable memory, and plays a shit load of games while it can be a media player. It can also connect to your PS3 over WiFi (and presumably cell-connect) to play some games and go through your at-home library. It is also now comparable in size to the other devices. While a bit smaller it makes more sense for being on the GO. So is $250 a bad price? In the current market, no.

Another complaint is that your whole UMD library is obsolete. See, the selling point of the device is having a removed UMD slot, so like what the iPod Touch garnered in and the DSi built on, is all games are downloadable. Luckily, you are not forced in any way to buy the PSP Go. In fact, you could buy the PSP Go and still keep your original PSP for the UMD games. Outrageous, I know!

The Nintendo handelds worked in a similar fashion. After the arrival of the DS Lite, Nintendo unveils the DSi. No GBA slot for your GBA library, and now the ability to download DSi Ware games to an SD card. Yeah, the Lite can’t do this…but where were the complaints? Maybe people don’t complain because they know Nintendo devices will sell and make them look stupid? I don’t know. As for sales, while the PSP Go is doing fine, it actually picked up sales for the PSP 3000. Choice is there. win/win for Sony and consumer.

One valid complaint though is the (somewhat) promised UMD to Go transition…of some kind. We were told it may be possible to transfer UMD’s to digital format, or even get a couple of free games. But did Nintendo offer this? No. You can’t even buy GBA games on the DSi store, and even then, DSi and Wii points aren’t interchangeable, whereas Playstation points are universal. I’m not pissed at Nintendo or anything, but if you gamers want something to complain about, here you go. So while that does suck, it was a promise that most companies don’t even bother making.

There are also some technical issues about transferring already purchased digital games to the Go, as well as downloading them. Look – most, if not all, hardware (and software) can have some technical difficulties at release. Yes, this is something to be aware of, but to act shocked that there’s a hardware problem is not a valid reason to write off the handheld. In the end, companies will fix these.

In closing, I still don’t have the Go, but want one. It’s a slimmer, sleeker version of the PSP that’s easier to carry around. And for people that want all your games downloaded on the device for easy transportation despite having a UMD collection (or not), the market is there. It’s an option Sony is making available for consumers, and they should be applauded.

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