Archive for July, 2009

Does Sonic Really Need To Be Fixed?

July 30, 2009 By: Adam Blue Category: Editorial 2 Comments →

I just stumbled upon an Industry Gamers article, where in an interview with Sega of America’s Sean Ratcliffe, the VP of Marketing admits the quality of Sonic games of recent haven’t been any good. He goes on to point out that the die-hard Sonic fans (me included) loved the daytime levels in Sonic Unleashed. They are, in my opinion, the best Sonic levels in the series. Now, I will admit that 2005’s Sonic the Hedgehog was crap – I’m not sure what actually happened there. Sonic 2005 had terrible controls, graphic glitches, and a sloppy camera. It’s those elements the made the game turn out poor, and just left a bad taste in every gamers mouth. Now, how that could have happened after the Adventure series is unknown. Did the team have limited funding? Were they rushed? In the end, it wasn’t worth it and now we’re stuck with dual personalities.

Sonic can continue in 3D. Just as the fans have pointed out, and Sega recognizes, they need to focus on the daytime elements from Unleashed. A game based around that would be great. But, wait – that’s what the Adventure series was all about! Where’s Sonic Adventure 3? I’m pretty sure that’s what we’re all waiting for. The interview went on to touch on the success of 2D games. New Super Mario Bros. Wii, Sonic on iPhone, and XBLA, PSN, Virtual Console success. A proper 2D Sonic sequel could potentially happen and be successful. But if so, I wouldn’t want Sega to focus on that forget about the 3D Sonic. I really, really, want a Sonic Adventure 3.

Now as a marketing VP, what is he looking at? In the gaming market, with how much it is currently booming, who is the majority? I would assume Sonic fans are the minority. And it’s the majority’s needs after the 2005 Sonic that made Sega retool the franchise. That’s why we got a Werehog that plays similar to a beat-em-up. Originally, Unleashed was going to be SA3, but the designers really wanted to expand on the Werehog element, which led to it being its own game.

So I don’t think Sonic necessarily needs to be fixed, but Sega needs to grab the working elements and run with it. Unfortunately, if the market’s majority wants something fresh, Sonic may never survive 3D, and be stuck in 2D. That wouldn’t necessarily be a bad thing, but it just leaves me without an SA3.

When You Stop Playing A Good Game

July 30, 2009 By: Adam Blue Category: Editorial No Comments →

Sometimes, as good as a game may be, it will frustrate you until you give up. Such is the case with Ninja Blade. It is a fun and simple game, yet, from the start of a specific level until (most likely) the end, I was stuck in a room that was pitch black, requiring my Ninja Vision ability. Unfortunatley this ability wears off and you have to wait for it to recharge. Because of this, I was stuck in the room for sometime. At one point, I decided to take a break, but paused the game since leaving would just start me at the beginning of the level. I don’t feel like doing that. I then proceeded to watch a movie on my PS3 (Sundown – it has to be seen to be believed) but unfortunately, my universal remote accidently shutdown the 360. At that point, I said ‘fuck Ninja Blade’. I’d continue if it wasn’t for the fact that I have so many games I want to play. I’ll have to revisit it later.

The game didn’t do anything wrong though, it’s really just me. It’s a good game and I really want to finish it, but I’m debating on sending it back to GameFly to get the next in my GameQ.

Bionic Commando is on its way, and Sean loved it so I’m excited.

My Thoughts On ‘Splosion Man

July 27, 2009 By: Adam Blue Category: Editorial No Comments →

Sean wanted me to get this game so bad that he bought it for me. I went into this game really not interested. A platformer with a puzzle gimmick. Not really my thing. Braid bored me to tears so I wasn’t really looking froward to it. I’ll go a head and say that it is fun. I probably wouldn’t have bought it myself though. It’s really just the same thing over and over and I can only handle it in short bursts. The level design, as in ‘look’, is boring. The music is also snooze worthy. Many people may dislike this opinion, but I’m only being honest. I’ll continue to play it, but not sure if I’ll have the drive to finish it.

GameFly has finally sent me out a game. Ninja Blade. I originally intended to purchase this based on the demo, but luckily GameFly is here, even if they are a little late. I’m still waiting for them to send me the other game. Which reminds me – they use to send games out randomly. It didn’t matter what place it was in your GameQ. But now they are going in order. Could that be why it’s taking so long? If that’s the case, I might start bumping up my most wanted…

BlueGamer Weekly Twitter Updates 7/20-26

July 25, 2009 By: Adam Blue Category: Twitter No Comments →

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Screenshock – Force Unleashed

July 25, 2009 By: Adam Blue Category: Screenshock No Comments →

This week I Screenshock the new images released for the new Sith Edition of The Force Unleashed. The following shot includes the last of a lineage of Jedi that performed a head-butt during battle. I say last because the technique didn’t really work.

tfuss

What I gather is the game is being re-released with new content, including previous DLC. What I also gather but still cannot compute properly, is that the rerelease will also feature some kick-ass content that will not be available as DLC. That sucks. I, for one, enjoyed the game. I recognized its faults but still found it to be a ton of fun. I want to play through the DLC (waiting for price-cut), and would love to play these new missions, but to buy the game again…I just don’t know. On top of that, there will apparently be some more DLC. For the fastest-selling Star Wars game of all time, why don’t you milk it?

GameFly Has Ruined My Weekend

July 24, 2009 By: Adam Blue Category: Editorial No Comments →

So GameFly received my last two games on the 22nd. It is now the 24th and they have yet to send me anything. This means I’ll go without any games for the weekend. My GameQ is full of games, with one in particular’s availability set at ‘Available Now’, another at ‘High’, and three at ‘Medium.

Am I asking too much of GameFly? In the beginning, it was pretty fast. And with Netflix I’m watching a new movie every other day.

So what will I do this weekend? Probably some more BF1943. Sean is telling me to play ‘Splosion Man, but I’m trying to budget my game purchases.

Yeah, I’m pissed.

Video of the Week – C&C 4

July 24, 2009 By: Adam Blue Category: Video of the Week No Comments →

I normally wouldn’t use promotional materials for a VotW, but I’m so excited about C&C 4 that I could shave my head and grow a goatee. Even though I initially did not like what EA was ding with the C&C franchise, once Ricitiello came aboard, the franchise was reworked with the release of Kane’s Wrath. So I do have high-hopes for this sequel. It’s supposed to be the final game, which is fine; I’m ready to have my questions answered.

Kane meeting with GDI leaders? While this may have to do with tiberium taking over, I hope it also has to do with a stronger Scrin attack on earth. They want the tiberium, right? And what about the ending of Kane’s Wrath? Was the player Cabal? Did the player receive the Tacitus from Kane and gain unforeseen knowledge? Is this knowledge what Kane needs to tell GDI about? Oh, am I excited!

What I would like to see in gameplay is pretty much what was done with Kane’s Wrath, except I don’t like infantry built in squads. After Company of Heroes this was popular and so it was added to C&C3, but it did nothing. There was no point. With Red Alert 3, EA went back to single infantry units and therefore infantry was a strong point in the game. My one problem with RA3, that can be easily overlooked though, is that everything had to have an alternate mode. With C&C4, it sounds like EA wants to introduce a slew of new features. It seems that there will be other factions, or even sub-factions, that have tech-trees and resource management far different in contrast to the others. That’s what I really want to see. Not many RTS’s do this unfortunatley. Yuri’s Revenge added a faction that used a mobile ore refinery surrounded by slave-miners. Much different that the harvester approach. We’ve got a mobile base (hopefully exclusive to a single sub-faction), The Forgotten (forgotten last time…), and many more mechs.

Another interesting gameplay element is the introduction of persistent armies. This is something I’ve always wanted in an RTS, and what better universe to introduce it than the Tiberian? I love when units gain veterancy, but would also love to keep them. Think of it as DoW2 with mass unit production and base building. We’ve always been so close…

EA has mentioned composers, yet no word on Klepacki. I guarantee he’s in, but are just waiting to announce it as a surprise. Petroglyph hasn’t been doing so hot, and I really thought they would be the Westwood savior that I’ve been waiting for. With Klepacki in on RA3, I’m sure he felt it too.

Comic-Con! I’m not there…

July 23, 2009 By: Adam Blue Category: Editorial No Comments →

Hopefully next year I can attend; it has mainly been life changes that are holding me back. But this crossroads of gaming and comic geekdom explodes in my brain teasing attendance. For instance, the new news of the Castlevania movie is something I like to hear. Using the writer/director of Saw is good news for a movie about vampires. But will the action be there? That is the only concern. We also hear about the Halo anime which is good news because I am interested in the Halo storyline, even though Halo 3 has only been a bore for me recently (sorry Sean).

The SDCC also has some footage of L4D2 and Splinter Cell Conviction.

Great news I just found out about is King’s Quest and Space Quest appearing on Steam. I’ve gotta say that after years of complaints that the adventure genre is dead, it seems that zombification is a reality. Also, which is a good read, is Atlus’ explanation to localization.

My two games went back to Gamefly, and have they yet to send me anything from my GameQ. I’m hoping to have something by the weekend, the top two being Ninja Blade and Call of Juarez. But I have a bad feeling I’ll have to wait.

Bluecast Episode 19 – Let’s Get Technical

July 22, 2009 By: Adam Blue Category: Podcast No Comments →

This week on the Bluecast we’re joined by Jason Johnson of Period-Three fame and with him we discuss a little of everything. From BF1943, Ghostbusters, Red Faction, game engines, and a little Mine Craft.

We also find out I have no idea what Sims is about, and what I mean by using my iPhone in a women’s clothing store. It’s all full of class and only about an hour of your life, so if you break down the time spent on the toilet for a full week, you have plenty of time to listen in.

Review – Ghostbusters

July 20, 2009 By: Adam Blue Category: Reviews No Comments →

Born in 1983, the biggest thing for me that I can remember was Ghostbusters. I remember renting the movie at a video store next to a 7-11 which no longer exists, and the stipulation was that if I was scared, I couldn’t watch it anymore. I’m not sure how old I was but I was young. It did scare me. I remember watching it and getting close to the library scene. At that point I go upstairs to my Mom’s office. She asks me if I’m up here because I’m scared. I told her no, that I just wanted to be up there with her. Lies.

Once the 90’s hit, Ghostbusters slowed down, but it always had a place in my heart. Back in 2006, developer Zootfly showed off an awesome video of their Ghostbusters prototype. That video started some major hype and before long, we hear Terminal Reality was to develop a Ghostbusters game. Before I move on to my next thought, Zootfly is using that prototype to create an original game titled TimeO.

I will start by saying while this game is fun, I’m not too sure if that has to do with the fact that I grew up with these guys; the game is pure fan-service. My brother, Sean, didn’t grow up with the Ghostbusters. After playing the demo he told me he found it ‘meh’. A lot of this has to do with the story and presentation. From the get-go, everything is familiar, including the soundtrack. It’s great to hear the Ghostbusters soundtrack in the menu and at any point in-game. Between missions you get to walk around the Ghostbusters facility and even examine Echo-1 in detail. You can even slide down the pole, which I recommend doing. As you go through the game you are constantly watching cutscenes that fill you in on the story, which is pretty good. The story doesn’t work as you would think, but it takes the first two movies and slaps them together as a sequel that you get to be a part of. So as a game, it works.

In regards to the cutscenes and environment, everything looks great. What are really impressive are the character models. Not only do they look spot-on, but the animations work great too. It’s almost as good as watching a CGI Ghostbusters movie. The environments look great as well; almost perfectly detailed to what you’ve seen in the movies.

As far as gameplay goes, it feels like a Gears of War rip-off. I don’t think it’s really a good thing, but it is the one thing that would hold this game back if it wasn’t Ghostbusters. When an enemy attacks, you have an option to dodge, which felt too clunky and I only used it 10% of the time. There’s also a run button that seems almost absolutely unnecessary. And too many times it feels like a shooter rather than a Ghost-catching sim. Because the parts with ghost that you actually have to trap is absolutely fun. You have to get the Ghost’s ‘health’ to a certain point in which you then capture them and force them into the trap you throw out. The whole thing is fun and done right. But as I said, anything outside of that is just kind of boring. The constant dialog and story helps it move along though.

I also have some other gripes with the gameplay, and this has to do with the revival system. If you get downed, your teammates have to revive you. But if they are also down, game over. And more times than not, you’ll be reviving the rest of the crew quite a bit. During the entire game, there were two parts that frustrated me to no end. One involved a huge boss running around everywhere. The two other ‘Busters with me were needing to be revived way too often; the fact being I need them in order to stay alive. I spent more time running around reviving them than actually fighting this boss. During that time we took turns being knocked down, and I had to repeat the section more times than I’d like.

The problem with that is it was too ‘random’. Either I’d get knocked on my ass right off the bat, or the enemy would avoid me. And reviving required a whole animation that set you up for failure as soon as you were no longer ‘invincible’. It was frustrating enough to point out, but luckily it kept me playing.

In the end, the game is fun for a person like me. If you never got into Ghostbusters, this may seem lacking to you. Because while the gameplay did seem pretty boring, it’s the game as a whole that kept me playing for six hours and eight minutes. Yeah, kind of short, but there are items you can go back and collect as well as all the achievements to earn.

Conclusion: It’s definitely worth a play for anyone that liked Ghostbusters. But if you were never a fan, it may be a bit boring.