Archive for December, 2007

Bluecast Ep 6 - End of the Year

December 29, 2007 By: Adam Blue Category: Podcast No Comments →

For the last Episode of 2007, Adam and Sean are joined by Jose, AKA Puma. They talk about some recent news events and discuss some anticipated titles of ‘08. Sean tells us what he got for Christmas…but not much else. Also mentioned is the state of Arcade gaming - where it’s been and where it’s going. Adam also talks about a new favorite - Eye of Judgment.

 
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What did I get?

December 25, 2007 By: Adam Blue Category: Editorial No Comments →

I got Eye of Judgment from my lil’ bro and sis. I’ll be playing it tonight and post my impressions later. I also recently purchased Project Sylpheed which i think is a ton of fun, just not worth the initial price point. I’ll discuss that a little more on the next Bluecast.

And speaking of Bluecast, Episode 6 will be recorded Saturday morning, so expect it to be available by the afternoon. Just with the Holidays and all, we figured we’d wait a little bit (plus, it’s my only day off). We’ll talk about what we got for Christmas, and go over our anticipated titles in 08′.

Bluecast Episode 5 - The Holiday Special

December 19, 2007 By: Adam Blue Category: Podcast No Comments →

This week on the BlueGamer Bluecast, Adam and Sean discuss the recently released Duke Nukem Forever trailer and Adam gives his impressions of Universe at War. Sean talks about his Halo 3 map creations, and gets in a small fight with Adam about how they plan on doing video reviews. They also let the local news talk about female game developers. The music featured at the start of the show is the song Soul Dealer from the Guilty Gear X: Heavy Rock Tracks.

 
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Duke Nukem Forever Trailer Tomorrow!

December 18, 2007 By: Sean Blue Category: News No Comments →

 George Broussard from 3D Realms:

Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, here is a screen shot taken from the teaser.

BIGGER

This Week On XBLA

December 17, 2007 By: Sean Blue Category: News No Comments →

Sensible World of Soccer - 800 MS Points

  • Online play: Take on your friends online in this fun, fast-paced soccer game.
  • Updated for Xbox LIVE Arcade: Play a fully updated Arcade version of this classic game.
  • Classic and Enhanced modes: Play online with the graphics you remember, or with the new enhanced HD visuals.
  • Retro experience: Utilizing the original ‘96/’97 code, widely recognized to be the best incarnation of the SWOS series, we are able to deliver an authentic, retro playing experience.
  • Influential game: SWOS is one of the ten most influential games of all time. Play the only version that lets you experience both classic SWOS and modern enhanced SWOS.
  • Tempest - 400 MS Points

    “is one of the most well-known arcade games of all time, a true classic in the realm of video games. This intense shooter requires lots of skill and lightning-quick reflexes. Use unlimited firepower to shoot and destroy enemies in a large geometric battlefield.”

  • Next-gen presentation: The game supports 4:3 and 16:9 aspect ratios, including HDTV, with full-screen anti-aliasing and Dolby Digital surround sound.
  • Arcade integration: Check top scores on the Leaderboards and master 12 challenging Achievements.
  • My Halo 3 Maps

    December 16, 2007 By: Sean Blue Category: Editorial No Comments →

    Ever since the new Halo 3 maps came out I have been in Foundry with Forge making a lot of maps.

    Here are some of the maps:

    Shipment from COD4

    House( this one took a long time) : There’s a big House.

    The Dump : Just a big pile of scenery

    SPB : Start in a tiny room and try to jump all the way up to go through a maze.  Then get on top of the room and kill your enemies, that are still at the bottom of the room, with fire grenades and setinal beams.

    Heaven and Hell : The top has energy swords and plasma gernades.  The bottom has a flamethrower and fire gernades.

    Asplode : A big open area with man cannons, gravity lifts, fusion coils, brute shots, mongooses(or mongeese) and all of the gernades.

    Tower of Power

    Download them here.

    Universe at War Impressions

    December 15, 2007 By: Adam Blue Category: Editorial No Comments →

    I’ve always been a fan of Westwood’s RTS’s, but the past few from the Electronic Arts assimilation have been…just okay. When Petroglyph formed from scattered Westwood remnants, I knew not all was lost. I didn’t enjoy Star Wars: Empire at War. But in all fairness, it was a different kind of RTS. Earlier this year Univers at War: Earth Assault was revealed, and I just knew Westwood had to be back.

    Just this week I picked up my copy of UaW:EA. And so far…meh. I don’t know why, but it’s not pulling me in at all. I’ve only messed with two of the factions, and while I dig their design and tech, the actual gameplay seems primitive. The graphics aren’t even that great and the HUD is lacking. And I think I have an answer for this. Consoles. UaW was also designed to be played on the 360. And not just designed to be played on, but also designed to be played with the consoles. So with out a doubt, some comprimises had to be made in order for the cross-platform between PC’s and consoles to work. Could this really be the reason why I find UaW so…dull? This is not my final word by any means, but there are a few things that need to be done.

    First, fix the HUD. It’s just messy. Go back to classic style RTS HUDs. We all love them. Oh, but this is designed to work with a gamepad, you say? Well, know wonder.

    Secondly, the text. I guess this is another ‘console’ thing, but the text for anything is just obnoxious. Even Relic’s latest CoH patch shrunk their text down. We’re playing on LCD’s, man…we need that text small and descrete.

    Lastly, graphics/animations. While this solely shouldn’t be an issue, coupled together with the first two, I feel like I’m eating a Key Lime Pie while having a cold. Sure, it might taste good…but right now, I can’t tell. The graphics are decent for some things, but the animations seem just silly. And cutscenes…let’s not zoom in on those models. There’s a reason night clubs are so dark. Oh, I could probably add in there the controls too….why did they stray away from staple RTS mouse controls? Oh yeah, consoles.

    I really want to like this game, and I won’t give up. I’ll be sticking with it through the campaign, or at least try to since it is pretty boring. But what might be keeping me going is a great thing, really: Frank Klepacki. So far these tracks have been pretty rockin’. But that’s what expect from the man….I guess the same should go for the Petroglyph devs.

    This might sound all negative, but I won’t give up.

    New Guitar Hero 3 DLC

    December 14, 2007 By: Sean Blue Category: News No Comments →

    From Joystiq:

  • “Pretty Handsome Awkward” by The Used
  • “Sleeping Giant” by Mastadon
  • “No More Sorrow” by Linkin Park
  •  Single Song Downloads:

  • “So Payaso” by Extremoduro
  • “Antisocial” by Trust
  • “Ernten Was Wir Säen” by Die Fantastischen Vier
  • Free:

    “We Three Kings” by Steve Ouimette

    Bluecast Ep 4 - Game of the Year Edition

    December 11, 2007 By: Adam Blue Category: Podcast No Comments →

    This week is a slow week, but that doesn’t stop Adam and Sean from coming up with content. They discuss news from the past week, upcoming releases, and their picks for Game of the Year. They also discuss the greatness that is Rock Band, and even play one of the new tracks released this week, Rockaway Beach by The Ramones. The song used in this weeks episode is Divine Bloodlines from Castlevania: Dracula X.

     
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    This Week On XBLA

    December 10, 2007 By: Sean Blue Category: News No Comments →

    Arkadian Warriors - 800 MS Points

  • Three mighty warriors: Choose to play as a Soldier, Archer, or Sorceress To save the land of Arkadia.
  • Unique abilities: Each warrior has unique fighting and shape-shifting abilities. Turn into a Phoenix, Lion, or Dragon to increase your power and crush your foes.
  • Character development: Build up your warrior’s skills and inventory along the way with more powerful magic, deadlier weapons, and stronger defensive units.
  • Unique dungeon generator: Never battle enemies in the same dungeon twice.
  • Intense multiplayer co-op action: Play side-by-side with a friend, or take the battle online and conquer Gorgon in co-op multiplayer.
  • GripShift® - 800 MS Points

  • Challenge: Race through 120 single-player Challenge Mode levels.
  • Race: Put the pedal to the metal for 25 rubber-burning Race Mode tracks.
  • Deathmatch: Fight for survival in 20 deadly Deathmatch arenas.
  • Multiplayer: Jump into Xbox LIVE® online multiplayer and leaderboard.